In this section you can specify AntiAliasing filter (none by default), and if you want to trace reflections et refractions (both true by default)
In this section you can specify if you want to show GI passes or not (and save RAM), GI color saturation power, and if you want to use the "Rectrace corners" option for Lightcache. This options helps to avoid artifacts on thin walls, windows, at the price of extra rendertime.
Here you can define your preferences for :
- Bucket size
- Way (region sequence) : Hilbert, Top/bottom...
- Color mapping type : Reinhard, Exponential, ...
- MAX depth management by SolidRocks or user
Dynamic Ram limit : SR computes the best value according to your physical Ram amount.
In this section, you can choose of Vray Lights are interpolated into Irradiance Map - Or not. Helps to gain time, but less prices results.
There's an option to specify if you want all lights affected, or only planar lights.
Auto Glossies: if "On", SolidRocks will manage all the material glossies subdivs (non destructive, render time only), according to the current SolidRocks preset. This option allows SolidRocks to manage globally all glossies subdivs, otherwise solidrocks will respect your own material glossies subdivs values.
Auto VrayShadows Subdivs: if "On", SolidRocks will manage all the Vray lights / Shadow subdivisions (non destructive, render time only), according to the current SolidRocks preset. If "Off", SolidRocks will respect your own shadows subdivs.