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		<title>SolidRocks - Forum</title>
		<description>Kunena Site Syndication</description>
		<link>http://solidrocks.subburb.com/</link>
		<lastBuildDate>Sat, 25 May 2013 22:34:30 +0100</lastBuildDate>
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			<url>http://solidrocks.subburb.com/components/com_kunena/template/default/images/icons/rss.png</url>
			<title>SolidRocks - Forum</title>
			<link>http://solidrocks.subburb.com/</link>
			<description>Kunena Site Syndication</description>
		</image>
		<pubDate>Sat, 25 May 2013 22:34:30 +0100</pubDate>
		<item>
			<title>Subject: frame range ignore by SR - by: fraggle</title>
			<link>http://solidrocks.subburb.com/index.php?option=com_kunena&amp;func=view&amp;catid=8&amp;id=5116&amp;Itemid=114#5116</link>
			<description>Hello,&lt;br /&gt;
I just installed the new version.&lt;br /&gt;
The render frame range is ignore by SR. Frame range 0 to 5 on max render panel is check but SR render only the active viewport camera (while the camera is animated). I have only 1 camera in the scene, so no mistake can happens at this stage.&lt;br /&gt;
&lt;br /&gt;
Am I missing something on this new SR version or is it a bug?</description>
			<author>fraggle</author>
			<category>Technical questions</category>
			<pubDate>Sat, 25 May 2013 13:02:29 +0100</pubDate>
			<guid>http://solidrocks.subburb.com/index.php?option=com_kunena&amp;func=view&amp;catid=8&amp;id=5116&amp;Itemid=114#5116</guid>
		</item>
		<item>
			<title>Subject: No more transparency with SR - by: fraggle</title>
			<link>http://solidrocks.subburb.com/index.php?option=com_kunena&amp;func=view&amp;catid=8&amp;id=5100&amp;Itemid=114#5100</link>
			<description>Hello,&lt;br /&gt;
Since yesterday, all glass object render solid when using SR script.&lt;br /&gt;
It render properly without SR with a max depth reflection/refraction set to 3.&lt;br /&gt;
&lt;br /&gt;
This value did not change when using SR. Any idea?&lt;br /&gt;
Thanks&lt;br /&gt;
fraggle</description>
			<author>fraggle</author>
			<category>Technical questions</category>
			<pubDate>Sat, 25 May 2013 09:42:21 +0100</pubDate>
			<guid>http://solidrocks.subburb.com/index.php?option=com_kunena&amp;func=view&amp;catid=8&amp;id=5100&amp;Itemid=114#5100</guid>
		</item>
		<item>
			<title>Subject: MOAWiz - by: eyepiz</title>
			<link>http://solidrocks.subburb.com/index.php?option=com_kunena&amp;func=view&amp;catid=8&amp;id=5096&amp;Itemid=114#5096</link>
			<description>Hi All, &lt;br /&gt;
&lt;br /&gt;
I have an issue that I'm not sure if it is just common or I'm doing something wrong. I currently have a project where the stills with IM  /LC + DE and the Animation Preset are taking about 5 mins to render. This scene is gonging to be an 1800 frame animation with moving objects and cameras. &lt;br /&gt;
&lt;br /&gt;
My issue is that the final frames using MOAWiz and the 2Pass render are taking about 20 min to render compared to the still rendering. &lt;br /&gt;
&lt;br /&gt;
Is this common with Time-interpolated irradiance maps??&lt;br /&gt;
&lt;br /&gt;
I would appreciate any help and suggestions.</description>
			<author>eyepiz</author>
			<category>Technical questions</category>
			<pubDate>Fri, 24 May 2013 19:04:41 +0100</pubDate>
			<guid>http://solidrocks.subburb.com/index.php?option=com_kunena&amp;func=view&amp;catid=8&amp;id=5096&amp;Itemid=114#5096</guid>
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		<item>
			<title>Subject: New RAM = I need a new serial - by: Trystero</title>
			<link>http://solidrocks.subburb.com/index.php?option=com_kunena&amp;func=view&amp;catid=19&amp;id=5083&amp;Itemid=114#5083</link>
			<description>I wrote three times in email but I never had an answer. So I decided to write again in email and also in the forum.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;SolidRocks stopped working three days ago, it asks for a new serial.&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
I tried the two serials received months ago but they did not work&lt;br /&gt;
Yesterday I discovered that the identification code changed, now it is SROSXC4D-2048-3873-5577 (in December, when I bought SolidRocks, it was SROSXC4D-2048-3873-5127)&lt;br /&gt;
But I changed nothing in my C4D installation.&lt;br /&gt;
&lt;br /&gt;
Searching in the forum I found this message:&lt;br /&gt;
&lt;a href=&quot;http://solidrocks.subburb.com/index.php?option=com_kunena&amp;amp;func=view&amp;amp;catid=19&amp;amp;id=4587&amp;amp;Itemid=114&quot;  target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;solidrocks.subburb.com/index.php?option=...=4587&amp;amp;Itemid=114&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&lt;i&gt;actually request is based on computername, cpu, and ram amount.&lt;/i&gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;RAM AMOUNT!&lt;/b&gt; Saturday I bought other 4 GB RAM and now I have 12gb RAM on my MacPro.&lt;br /&gt;
Finally I found the reason why SolidRocks asks for a new serial&lt;br /&gt;
&lt;br /&gt;
Please send me a new serial for SolidRocks, because I need to use it (order n°2814).</description>
			<author>Trystero</author>
			<category>Technical questions</category>
			<pubDate>Tue, 21 May 2013 10:42:25 +0100</pubDate>
			<guid>http://solidrocks.subburb.com/index.php?option=com_kunena&amp;func=view&amp;catid=19&amp;id=5083&amp;Itemid=114#5083</guid>
		</item>
		<item>
			<title>Subject: SolidRocks changes MaxDepth Value - by: jbrasmartins</title>
			<link>http://solidrocks.subburb.com/index.php?option=com_kunena&amp;func=view&amp;catid=8&amp;id=5080&amp;Itemid=114#5080</link>
			<description>I there!&lt;br /&gt;
&lt;br /&gt;
I'm making a render but solidrocks keeps changing the max depth value of vraymtl.&lt;br /&gt;
I've already unchecked &amp;quot;AutoGlossiesSubdivs&amp;quot; but it keeps on changing them after I correct the value.&lt;br /&gt;
Does anyone has a pointer on why this is happening!&lt;br /&gt;
Thanks you all in advance.</description>
			<author>jbrasmartins</author>
			<category>Technical questions</category>
			<pubDate>Mon, 20 May 2013 11:35:02 +0100</pubDate>
			<guid>http://solidrocks.subburb.com/index.php?option=com_kunena&amp;func=view&amp;catid=8&amp;id=5080&amp;Itemid=114#5080</guid>
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		<item>
			<title>Subject: Preview not working on Mac - by: rsquires</title>
			<link>http://solidrocks.subburb.com/index.php?option=com_kunena&amp;func=view&amp;catid=19&amp;id=5073&amp;Itemid=114#5073</link>
			<description>I am not sure what I am doing wrong but the Preview function just does not work on my Mac. I am running OSX 10.8.3 with the latest release of R14 C4D. The rest of Solid Rocks works fantastically. A really useful plugin, but whenever I try and use the small Preview window by clicking on the button next to it, C4D hangs as the button changes to Wait... So I wait of a little while as the fans on my Mac Book Pro start whirring but nothing. Also the Overexposed button just gives a Blue screen. Does this not work on the mac or am I doing something wrong. If so why is it detailed in the features as it isn't one that's working for me here</description>
			<author>rsquires</author>
			<category>Technical questions</category>
			<pubDate>Thu, 09 May 2013 19:56:47 +0100</pubDate>
			<guid>http://solidrocks.subburb.com/index.php?option=com_kunena&amp;func=view&amp;catid=19&amp;id=5073&amp;Itemid=114#5073</guid>
		</item>
		<item>
			<title>Subject: MOAWiz User defined interp. samples - by: eyepiz</title>
			<link>http://solidrocks.subburb.com/index.php?option=com_kunena&amp;func=view&amp;catid=7&amp;id=5067&amp;Itemid=114#5067</link>
			<description>Hello, &lt;br /&gt;
&lt;br /&gt;
In MOAWiz it would be nice if we can have User defined interp. samples for 2 pass render. I noticed they stay the same in the IM prepass and Rendering. Reducing the interp. samples in the final rendering reduces rendering times. &lt;br /&gt;
&lt;br /&gt;
Thanks!&lt;br /&gt;
&lt;br /&gt;
Eric</description>
			<author>eyepiz</author>
			<category>Whishlist</category>
			<pubDate>Tue, 07 May 2013 16:03:23 +0100</pubDate>
			<guid>http://solidrocks.subburb.com/index.php?option=com_kunena&amp;func=view&amp;catid=7&amp;id=5067&amp;Itemid=114#5067</guid>
		</item>
		<item>
			<title>Subject: MOAWiz User defined LC subdivs - by: eyepiz</title>
			<link>http://solidrocks.subburb.com/index.php?option=com_kunena&amp;func=view&amp;catid=7&amp;id=5066&amp;Itemid=114#5066</link>
			<description>Hello, &lt;br /&gt;
&lt;br /&gt;
in MOAWiz it would be nice if we can have User defined LC subdivs when using camera path.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eric</description>
			<author>eyepiz</author>
			<category>Whishlist</category>
			<pubDate>Tue, 07 May 2013 15:14:36 +0100</pubDate>
			<guid>http://solidrocks.subburb.com/index.php?option=com_kunena&amp;func=view&amp;catid=7&amp;id=5066&amp;Itemid=114#5066</guid>
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			<title>Subject: Exterior animation with moving light - by: handsomeninja</title>
			<link>http://solidrocks.subburb.com/index.php?option=com_kunena&amp;func=view&amp;catid=8&amp;id=5060&amp;Itemid=114#5060</link>
			<description>Hello !&lt;br /&gt;
&lt;br /&gt;
I have finished my scene, which is kind of a sun timelapse over a open-roof tunnel. WIth a moving cam. (no moving objects)&lt;br /&gt;
&lt;br /&gt;
I'm wondering what would be the best settings in order to avoid flickering.&lt;br /&gt;
&lt;br /&gt;
Any idea ?&lt;br /&gt;
&lt;br /&gt;
pic here : &lt;a href=&quot;https://twitter.com/handsomeninja/status/331734210425536512/photo/1&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;twitter.com/handsomeninja/status/331734210425536512/photo/1&lt;/a&gt;</description>
			<author>handsomeninja</author>
			<category>Technical questions</category>
			<pubDate>Tue, 07 May 2013 09:02:26 +0100</pubDate>
			<guid>http://solidrocks.subburb.com/index.php?option=com_kunena&amp;func=view&amp;catid=8&amp;id=5060&amp;Itemid=114#5060</guid>
		</item>
		<item>
			<title>Subject: Preset - LC+IM vs BruteForce - by: jbrasmartins</title>
			<link>http://solidrocks.subburb.com/index.php?option=com_kunena&amp;func=view&amp;catid=14&amp;id=5057&amp;Itemid=114#5057</link>
			<description>First of all I hope to be posting this question in the correct part of the forum.&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;http://solidrocks.subburb.com/components/com_kunena/template/default/images/emoticons/smile.png&quot; alt=&quot;&quot; style=&quot;vertical-align: middle;border:0px;&quot; /&gt; &lt;br /&gt;
&lt;br /&gt;
Question: Has someone found a cool compromise between these two presets for exterior views, I would love to have the color mix of LC+IM without the bleed and with the definition of Brute force!&lt;br /&gt;
But the render times are expensive, Is it even possible?&lt;br /&gt;
Just looking for some input.</description>
			<author>jbrasmartins</author>
			<category>Preset Zone</category>
			<pubDate>Fri, 03 May 2013 09:17:31 +0100</pubDate>
			<guid>http://solidrocks.subburb.com/index.php?option=com_kunena&amp;func=view&amp;catid=14&amp;id=5057&amp;Itemid=114#5057</guid>
		</item>
		<item>
			<title>Subject: Different reflections with medium and better presets - by: WAcky</title>
			<link>http://solidrocks.subburb.com/index.php?option=com_kunena&amp;func=view&amp;catid=8&amp;id=5056&amp;Itemid=114#5056</link>
			<description>Hello Jerome,&lt;br /&gt;
&lt;br /&gt;
I was having this issue with a pre 1.0 build and updated last night to the latest version of SR to find the issue is still there. I'm using Max 2012 x64 PU&lt;br /&gt;
&lt;br /&gt;
My issue is that the 'medium' quality preset gives me reflections of my hdri domelight (with a vrayhdri tex) yet any preset above medium kills these reflections. I've tried various settings on and off but can't find a solution. I have no idea whether it's a glass material issue, or an issue with the HDRI. I think it could be the HDRI as the glass still seems to reflect the rest of the scene.&lt;br /&gt;
&lt;br /&gt;
I have attached the two examples plus the solid rocks setup. &lt;br /&gt;
&lt;br /&gt;
cheers,&lt;br /&gt;
James</description>
			<author>WAcky</author>
			<category>Technical questions</category>
			<pubDate>Wed, 01 May 2013 20:30:07 +0100</pubDate>
			<guid>http://solidrocks.subburb.com/index.php?option=com_kunena&amp;func=view&amp;catid=8&amp;id=5056&amp;Itemid=114#5056</guid>
		</item>
		<item>
			<title>Subject: Rendering Moving Objects and Camera - by: nildoe</title>
			<link>http://solidrocks.subburb.com/index.php?option=com_kunena&amp;func=view&amp;catid=19&amp;id=5049&amp;Itemid=114#5049</link>
			<description>Hello Jerome and Gang&lt;br /&gt;
&lt;br /&gt;
Its been a long while since i have used vray and solidrocks &lt;img src=&quot;http://solidrocks.subburb.com/components/com_kunena/template/default/images/emoticons/sad.png&quot; alt=&quot;&quot; style=&quot;vertical-align: middle;border:0px;&quot; /&gt;, over the last few years i have been using octane for my work, and while im still using it..i wanna get back to vray and the lovely SR script &lt;img src=&quot;http://solidrocks.subburb.com/components/com_kunena/template/default/images/emoticons/smile.png&quot; alt=&quot;&quot; style=&quot;vertical-align: middle;border:0px;&quot; /&gt;.&lt;br /&gt;
&lt;br /&gt;
What are the steps one has to take in rendering Animations (MOVING OBJECTS AND MOVING CAMERA, OR JUST MOVING OBJECT AND STATIC/ALMOST NON MOVING CAMERA) to be able to render with vray and SR in RT mode and Non-RT Mode?&lt;br /&gt;
&lt;br /&gt;
thx&lt;br /&gt;
Nildo</description>
			<author>nildoe</author>
			<category>Technical questions</category>
			<pubDate>Sat, 27 Apr 2013 07:30:12 +0100</pubDate>
			<guid>http://solidrocks.subburb.com/index.php?option=com_kunena&amp;func=view&amp;catid=19&amp;id=5049&amp;Itemid=114#5049</guid>
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