- Posts: 1
- Thank you received: 0
- Home
- Forum
- SolidRocks / 3dsMax :: Public Section
- Technical questions
- Reflection Glossines Problem!!!
Reflection Glossines Problem!!!
13 years 6 months ago #2809
by urobot
Reflection Glossines Problem!!! was created by urobot
In one scene after rendering with SolidRocks 0.98.9, VRay 2.0 material's Reflection Glossiness everytime turns to 0,93. If I change value to 1 or 0 AFTER rendering it turns to 0,93 again and again. I tried to turn off auto glossines and interpolation i SoldRocks window, but the same thing is happening again and again... The scene I am rendering is previously rendered with Vray 1.5 and SolidRocks, but I had no problem like this...
Any ideas how to solve this?
Thanks in advance
Any ideas how to solve this?
Thanks in advance
Please Log in or Create an account to join the conversation.
13 years 6 months ago #2836
by mienda
Replied by mienda on topic Re: Reflection Glossines Problem!!!
Hi,
I have the same problem of reflection glossiness with vray 2.0 and SR 0.98. The reflection glossiness parameter turn from 0.8 to 1 or 0.6 or 0. There is no reason, i don't understand why and i try my scene ( very very big with many proxy...) on another PC with the same result.
So all my setting for glass, metal and reflective material are instable.it is very disturbing and i loose a lot of time with it. each time i do a render test i have a different value for my reflection glossiness material( for example i have my clear glass material become à very blurry glass with a 0.6 reflection glossiness.
There are no problem with the refraction glossiness it is only with the reflection.
Hope you'll find a solution
Thank you
Damien
I have the same problem of reflection glossiness with vray 2.0 and SR 0.98. The reflection glossiness parameter turn from 0.8 to 1 or 0.6 or 0. There is no reason, i don't understand why and i try my scene ( very very big with many proxy...) on another PC with the same result.
So all my setting for glass, metal and reflective material are instable.it is very disturbing and i loose a lot of time with it. each time i do a render test i have a different value for my reflection glossiness material( for example i have my clear glass material become à very blurry glass with a 0.6 reflection glossiness.
There are no problem with the refraction glossiness it is only with the reflection.
Hope you'll find a solution
Thank you
Damien
Please Log in or Create an account to join the conversation.
- surrealismo
- Offline
- New Member
Less
More
- Posts: 13
- Thank you received: 0
13 years 6 months ago #2837
by surrealismo
Replied by surrealismo on topic Re: Reflection Glossines Problem!!!
SAME HAPPENS TO ME
Please Log in or Create an account to join the conversation.
13 years 6 months ago #2839
by subburb
Replied by subburb on topic Re: Reflection Glossines Problem!!!
HI all, ok, noticed, i'm on it
Please Log in or Create an account to join the conversation.
13 years 6 months ago #2845
by subburb
Replied by subburb on topic Re: Reflection Glossines Problem!!!
Hi dudes, well i tried, but couldn't reproduce the problem.
Perhaps one of you can send me a problematic scene to see what's wrong ?
Perhaps one of you can send me a problematic scene to see what's wrong ?
Please Log in or Create an account to join the conversation.
13 years 6 months ago #2890
by subburb
Replied by subburb on topic Re: Reflection Glossines Problem!!!
hmmm ok i've a couple of questions :
- is this problem hâpenning when making flytrough animation ?
- are you using the option "interpolate glossies in irradiance map ?"
If both are yes, then please npote that glossies interpolation into irrmap works fine into still renders but gives errors in animation.
For animations you have to uncheck it !
- is this problem hâpenning when making flytrough animation ?
- are you using the option "interpolate glossies in irradiance map ?"
If both are yes, then please npote that glossies interpolation into irrmap works fine into still renders but gives errors in animation.
For animations you have to uncheck it !
Please Log in or Create an account to join the conversation.
Time to create page: 0.205 seconds