- Posts: 1
- Thank you received: 1
- Home
- Forum
- SolidRocks / 3dsMax :: Public Section
- Technical questions
- Animation step 3 - Render Anim still appears to calculate the prepass
- Forum
- SolidRocks / 3dsMax :: Public Section
- Technical questions
- Animation step 3 - Render Anim still appears to calculate the prepass
Animation step 3 - Render Anim still appears to calculate the prepass
- blinkimage
- Topic Author
- Offline
- New Member
Less
More
11 years 5 months ago - 11 years 5 months ago #5146
by blinkimage
Just done step 1+2 and then moved onto step 3. Looking at the VFB, it still seems to be calculating the prepass before it starts rendering.
Why is this?
(it pre-filters the lightcache and then runs 'prepass 1 of 1' before rendering the beauty pass. What is this 'prepass 1 of 1' step for as the imap has already been calculated and saved)
Why is this?
(it pre-filters the lightcache and then runs 'prepass 1 of 1' before rendering the beauty pass. What is this 'prepass 1 of 1' step for as the imap has already been calculated and saved)
Last edit: 11 years 5 months ago by blinkimage.
Please Log in or Create an account to join the conversation.
11 years 5 months ago #5157
by subburb
Replied by subburb on topic Re: Animation step 3 - Render Anim still appears to calculate the prepass
if you see some kind of black irradiance map pass, then you have probably a materials with glossies interpolation in it.
Please Log in or Create an account to join the conversation.
- blinkimage
- Topic Author
- Offline
- New Member
Less
More
- Posts: 1
- Thank you received: 1
11 years 5 months ago #5159
by blinkimage
Replied by blinkimage on topic Re: Animation step 3 - Render Anim still appears to calculate the prepass
It isn't black - it looks like a normal kind of irmap to me, but it does calculate very quickly.
Please Log in or Create an account to join the conversation.
11 years 5 months ago #5172
by kewlmack
Replied by kewlmack on topic Re: Animation step 3 - Render Anim still appears to calculate the prepass
Hi,
I have the same problem too.I have done the (1+2+3 in one go!) and completed the whole rendering process.
However,now i'd like to re-render JUST Step 3(Final frames) without having to re-render Light Cache and Irradiance Map again.How do i utilise the pre-calculated LC and IR maps?Theres no 'browse' options for me to select those LC and IR maps.
I have the same problem too.I have done the (1+2+3 in one go!) and completed the whole rendering process.
However,now i'd like to re-render JUST Step 3(Final frames) without having to re-render Light Cache and Irradiance Map again.How do i utilise the pre-calculated LC and IR maps?Theres no 'browse' options for me to select those LC and IR maps.
Please Log in or Create an account to join the conversation.
- blinkimage
- Topic Author
- Offline
- New Member
Less
More
- Posts: 1
- Thank you received: 1
11 years 5 months ago #5173
by blinkimage
Replied by blinkimage on topic Re: Animation step 3 - Render Anim still appears to calculate the prepass
Hi
I believe in my case the prepass was because of a forest-pro grass object that had some Fast SSS material applied. Even with a material overide on the scene, it still calculates this prepass.
I believe in my case the prepass was because of a forest-pro grass object that had some Fast SSS material applied. Even with a material overide on the scene, it still calculates this prepass.
Please Log in or Create an account to join the conversation.
11 years 5 months ago #5174
by Crayox
Replied by Crayox on topic Re: Animation step 3 - Render Anim still appears to calculate the prepass
I too have this, and I ran a script turning all interpolations off. But I don't think it's that because like blinkimage said it't not that black inter pass. I don't use any plugins in that set. Any ideas??
Please Log in or Create an account to join the conversation.
- Forum
- SolidRocks / 3dsMax :: Public Section
- Technical questions
- Animation step 3 - Render Anim still appears to calculate the prepass
Time to create page: 0.219 seconds