- Posts: 4
- Thank you received: 0
- Home
- Forum
- SolidRocks / 3dsMax :: Public Section
- Technical questions
- Gamma workflo in SolidRocks
Gamma workflo in SolidRocks
9 years 11 months ago #7117
by Nicinus
Gamma workflo in SolidRocks was created by Nicinus
Quick question on gamma.
Am I supposed to use the sRGB in the Vray fram buffer when I use the gamma button in SolidRocks?
I would assume yes, but the MiniPrev corresponds better when not. Having it active looks to bright and I'm afraid I'm getting gamma on gamma?
Am I supposed to use the sRGB in the Vray fram buffer when I use the gamma button in SolidRocks?
I would assume yes, but the MiniPrev corresponds better when not. Having it active looks to bright and I'm afraid I'm getting gamma on gamma?
Please Log in or Create an account to join the conversation.
9 years 11 months ago #7119
by subburb
Replied by subburb on topic Re: Gamma workflo in SolidRocks
Hello !
In my mind no, you d'ont have to use it (double gamma).
Other users reported some strange gamma in preview, i'll check that next eek.
In my mind no, you d'ont have to use it (double gamma).
Other users reported some strange gamma in preview, i'll check that next eek.
Please Log in or Create an account to join the conversation.
9 years 10 months ago - 9 years 10 months ago #7199
by theedge
Replied by theedge on topic Re: Gamma workflo in SolidRocks
Yes the Mini Preview behaviour is confusing when working in LWF because it show the linear output as is. But it's more convenient to see the output gamma-corrected.
When working in LWF it is common practice to activate in the VFB the "Display colors in sRGB space" option. That way we have a correct preview of what the linear output will look like once gamma corrected in post-prod.
We should have a similar option in the minipreview. Or maybe simpler : make the minipreview replicate the VFB setting : if sRGB is on in the VFB, do the same in the minipreview.
When working in LWF it is common practice to activate in the VFB the "Display colors in sRGB space" option. That way we have a correct preview of what the linear output will look like once gamma corrected in post-prod.
We should have a similar option in the minipreview. Or maybe simpler : make the minipreview replicate the VFB setting : if sRGB is on in the VFB, do the same in the minipreview.
Last edit: 9 years 10 months ago by theedge.
Please Log in or Create an account to join the conversation.
9 years 10 months ago - 9 years 10 months ago #7201
by subburb
Replied by subburb on topic Re: Gamma workflo in SolidRocks
Hmmm sounds logical, you're perfectly Right !
added in top of the todo list.
added in top of the todo list.
Last edit: 9 years 10 months ago by subburb.
Please Log in or Create an account to join the conversation.
9 years 10 months ago #7204
by theedge
Replied by theedge on topic Re: Gamma workflo in SolidRocks
Great ! Thank you.
Please Log in or Create an account to join the conversation.
- mrpepelepeu
- Offline
- New Member
Less
More
- Posts: 1
- Thank you received: 0
9 years 9 months ago #7318
by mrpepelepeu
Replied by mrpepelepeu on topic Re: Gamma workflo in SolidRocks
Is there any documentation about the gamma usage on SR?
I'm ok on having a UI that makes things easier, but I do want to know what goes on under the hood.
If I click render from the standard frame buffer, the gamma is way off. How can I get the scene as it was before SR?
Thanks.
I'm ok on having a UI that makes things easier, but I do want to know what goes on under the hood.
If I click render from the standard frame buffer, the gamma is way off. How can I get the scene as it was before SR?
Thanks.
Please Log in or Create an account to join the conversation.
Time to create page: 0.128 seconds