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V-Ray SP 3.30.01

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9 years 3 days ago #7775 by eyepiz
V-Ray SP 3.30.01 was created by eyepiz
Hi Jerome,

any plans to update Solid Rocks to work with V-Ray SP 3.30.01? It look likes VRay hat a big service pack coming in a few weeks.

The new adaptive sampling algorithm is very inserting to test.

The forums seem kinda lonely these days I hope we get some updates! :)

Thanks.

-E

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9 years 3 days ago #7779 by subburb
Replied by subburb on topic Re: V-Ray SP 3.30.01
Hello Eric, super busy this week, but i've tested the 3.3 beta build.. and crashed when trying RTGPU.

This 3.3 sounds VERY good, i'll work on SR adaptation next week.

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9 years 2 days ago #7781 by eyepiz
Replied by eyepiz on topic Re: V-Ray SP 3.30.01
That's great to hear! I'm looking forward to your next build update. :)

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8 years 11 months ago #7782 by eyepiz
Replied by eyepiz on topic Re: V-Ray SP 3.30.01
I also noticed that SR ignores Light Catch when using from file mode when using the RT button in GPU.

I would also like know if it would be possible of if RT in SR could use the Vray frame buffer instead of the standard 3DS Max one.


Thanks!

-E

** Using Light Cache (as a secondary GI engine) with V-Ray RT GPU is possible only when V-Ray RT is set as Production render, or with From file mode (already computed Light Cache .vrlmap) when using ActiveShade.

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8 years 11 months ago #7789 by eyepiz
Replied by eyepiz on topic Re: V-Ray SP 3.30.01
Hi Jerome.

I see the new update is out 3.30.02. I hope you can get SR to work with it soon the new RT GPU features are pretty cool.

Thanks,

-E

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8 years 11 months ago #7826 by eyepiz
Replied by eyepiz on topic Re: V-Ray SP 3.30.01
Hi Jerome,

Final version 3.30.03 is out. Please let me know if you plan to update SR to work with it.

Thank you!

-E

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