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No more transparency with SR

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11 years 5 months ago #5100 by fraggle
Hello,
Since yesterday, all glass object render solid when using SR script.
It render properly without SR with a max depth reflection/refraction set to 3.

This value did not change when using SR. Any idea?
Thanks
fraggle

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11 years 5 months ago #5108 by subburb
hmmmmm strange !
be sure in SR options that trace reflections and trace refractions are checked ;)

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11 years 5 months ago #5115 by fraggle
I check it on the max render setup, but it did not catch the change in SR. Main setup open through SR.
Doing the change in SR solve the problem.

Thanks

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11 years 5 months ago #5117 by fraggle
Finally, this is not solving the issues.
Glass are exluded from Overide
Trace are on for relfect are reflract on SR

But still the glass render opaque.
The same setup render from max (without SR) render the glass properly with all geometry overide exept the glass.

Any Idea?

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11 years 5 months ago #5118 by subburb
Are you in Clay mode ?

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11 years 5 months ago #5119 by fraggle
No, I apply an overide material.
In fact, I notice that the SR Overide material check box did not take into account the material present in the main setup.

Maybe the script did not installed properly.
What happens if I uninstalled it, do I need to request another code?

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