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FlyWiz 1.7.1 and Rebusfarm

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10 years 7 months ago #6036 by eyepiz
Hello,

I working on a project that we need to farm out, tight deadline, does SR flyWiz work with Rebusfarm? I noticed there is no save to farm button, if so what's the proper procedure.

Please let me know.

Thank you!

Eric,

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10 years 6 months ago #6046 by subburb
Hi Eric,
yes i need to create these buttons.
It's a bit more complicated as there is 3 passes to manage...

but, We worked this week on Flywiz for SR for C4d, and Stefan Laub guided us to a simple method.
Because actually the flythrough mode don't work (in Vray for c4d), they suggest an "official" method in 2 passes.

works very fione as far as i've tested.
Have a look here, pretty simple !
forum.vrayforc4d.com/threads/official-ca...ial-by-stefan.10483/

note : you should apply SR settings to the scene before doing that.

so i'm thinking to simplify the flywiz tools of SR for max to match the C4d one, in 2 passes instead of 3.

lot of works and testing, that's why it takes so much time.
cheers ;)

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10 years 6 months ago #6047 by eyepiz
Ok cool, I will take a look at the C4D process...I think we only need the Final render stage to be able to save for farm. The first two go quick, I render those locally and I only need to send the final render stage to Rebusfarm.

My workaround had been, rendering stage one and two locally, sending stage three to backburner and extracting the Max file from backburner and using that one to submit to Rebusfarm.

What do you think?

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10 years 6 months ago #6052 by subburb
not bad, if you don't forget to apply SolidRocks settings to the scene (the prepare for farm button do that automatically)

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10 years 6 months ago #6053 by eyepiz
It's workaround, a bit clumsy, but a save for farm button like MOAW on stage 3 would be such a time saver.

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10 years 6 months ago #6054 by subburb
ok. Noticed, and added in todo list.

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