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Material Problem

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12 years 3 weeks ago - 12 years 3 weeks ago #4341 by Phokka
Material Problem was created by Phokka
hello.

There is a constant problem when canceling or finishing a render. Materials processing remains for a long time.

This is doing that all the time won solidrocks miss.

Some short-term solution?

Greetings.
Last edit: 12 years 3 weeks ago by Phokka.

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12 years 3 weeks ago #4347 by subburb
Replied by subburb on topic Re: Material Problem
Hello, i think the tip i just posted can also help in this problem..
usually parsing goes fast, even with heavy scenes...

I'm interested to know how many materials you've in your scene.

Would you please type in maxscript listener :
scenematerials.count
Then tell me the result, just to have an idea ?

The actual parsing algorithm is recursive and quite fast...(Thanks to Wilfried)

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12 years 3 weeks ago #4348 by Phokka
Replied by Phokka on topic Re: Material Problem
scenematerials.count
189




actionMan.executeAction 0 "40247" -- Views: Select Viewport Node
$'Camara Fernando'.clip_near = 361.248
$'Camara Fernando'.lens_shift = 0.0146271
macros.run "Layers" "LayerManager"
macros.run "VRay" "vrayProperties"
actionMan.executeAction 0 "40006" -- File: Save File
saveMaxFile "C:\Users\aahumada\Desktop\Basement Tienda 154.max"
schematicView.Open "Schematic View 1"
macros.run "Layers" "LayerManager"
select $'Casework <Cenefa1 : Cenefa>'
actionMan.executeAction 0 "40021" -- Selection: Select All
Standardmaterial ().mental_ray__material_custom_attribute.SurfaceLockShow = on
Standardmaterial ().mental_ray__material_custom_attribute.ShadowLockShow = on
Standardmaterial ().mental_ray__material_custom_attribute.PhotonLockShow = on
Standardmaterial ().mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #10145"].material1.mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #10145"].material1.mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #10145"].material1.mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #10145"].material1.mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #10145"].materialList[2].mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #10145"].materialList[2].mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #10145"].materialList[2].mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #10145"].materialList[2].mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #10145"].materialList[3].mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #10145"].materialList[3].mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #10145"].materialList[3].mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #10145"].materialList[3].mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #10145"].materialList[4].mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #10145"].materialList[4].mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #10145"].materialList[4].mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #10145"].materialList[4].mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #10145"].materialList[5].mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #10145"].materialList[5].mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #10145"].materialList[5].mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #10145"].materialList[5].mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #10145"].materialList[6].mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #10145"].materialList[6].mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #10145"].materialList[6].mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #10145"].materialList[6].mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #10145"].materialList[7].mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #10145"].materialList[7].mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #10145"].materialList[7].mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #10145"].materialList[7].mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #10145"].materialList[8].mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #10145"].materialList[8].mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #10145"].materialList[8].mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #10145"].materialList[8].mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #10145"].materialList[9].mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #10145"].materialList[9].mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #10145"].materialList[9].mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #10145"].materialList[9].mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #10145"].materialList[10].mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #10145"].materialList[10].mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #10145"].materialList[10].mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #10145"].materialList[10].mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #11339"].materialList[2].mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #11339"].materialList[2].mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #11339"].materialList[2].mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #11339"].materialList[2].mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #10557"].material1.mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #10557"].material1.mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #10557"].material1.mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #10557"].material1.mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #10557"].materialList[2].mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #10557"].materialList[2].mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #10557"].materialList[2].mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #10557"].materialList[2].mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #10557"].materialList[3].mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #10557"].materialList[3].mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #10557"].materialList[3].mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #10557"].materialList[3].mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #10557"].materialList[4].mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #10557"].materialList[4].mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #10557"].materialList[4].mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #10557"].materialList[4].mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #10557"].materialList[5].mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #10557"].materialList[5].mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #10557"].materialList[5].mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #10557"].materialList[5].mental_ray__material_custom_attribute.DisplacementLockShow = on
Standardmaterial ().mental_ray__material_custom_attribute.SurfaceLockShow = on
Standardmaterial ().mental_ray__material_custom_attribute.ShadowLockShow = on
Standardmaterial ().mental_ray__material_custom_attribute.PhotonLockShow = on
Standardmaterial ().mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #11360"].materialList[2].mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #11360"].materialList[2].mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #11360"].materialList[2].mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #11360"].materialList[2].mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #11360"].materialList[3].mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #11360"].materialList[3].mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #11360"].materialList[3].mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #11360"].materialList[3].mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #11360"].materialList[4].mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #11360"].materialList[4].mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #11360"].materialList[4].mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #11360"].materialList[4].mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #11360"].materialList[5].mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #11360"].materialList[5].mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #11360"].materialList[5].mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #11360"].materialList[5].mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #11360"].materialList[6].mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #11360"].materialList[6].mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #11360"].materialList[6].mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #11360"].materialList[6].mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #11360"].materialList[7].mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #11360"].materialList[7].mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #11360"].materialList[7].mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #11360"].materialList[7].mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #11360"].materialList[8].mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #11360"].materialList[8].mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #11360"].materialList[8].mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #11360"].materialList[8].mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #11360"].materialList[9].mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #11360"].materialList[9].mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #11360"].materialList[9].mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #11360"].materialList[9].mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #11360"].materialList[10].mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #11360"].materialList[10].mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #11360"].materialList[10].mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #11360"].materialList[10].mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #11360"].materialList[11].mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #11360"].materialList[11].mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #11360"].materialList[11].mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #11360"].materialList[11].mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #123"].material1.mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #123"].material1.mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #123"].material1.mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #123"].material1.mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #123"].materialList[2].mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #123"].materialList[2].mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #123"].materialList[2].mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #123"].materialList[2].mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #123"].materialList[3].mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #123"].materialList[3].mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #123"].materialList[3].mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #123"].materialList[3].mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #123"].materialList[4].mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #123"].materialList[4].mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #123"].materialList[4].mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #123"].materialList[4].mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #123"].materialList[5].mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #123"].materialList[5].mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #123"].materialList[5].mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #123"].materialList[5].mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #123"].materialList[6].mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #123"].materialList[6].mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #123"].materialList[6].mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #123"].materialList[6].mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #123"].materialList[7].mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #123"].materialList[7].mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #123"].materialList[7].mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #123"].materialList[7].mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #123"].materialList[8].mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #123"].materialList[8].mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #123"].materialList[8].mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #123"].materialList[8].mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #123"].materialList[9].mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #123"].materialList[9].mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #123"].materialList[9].mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #123"].materialList[9].mental_ray__material_custom_attribute.DisplacementLockShow = on
sceneMaterials["Material #123"].materialList[10].mental_ray__material_custom_attribute.SurfaceLockShow = on
sceneMaterials["Material #123"].materialList[10].mental_ray__material_custom_attribute.ShadowLockShow = on
sceneMaterials["Material #123"].materialList[10].mental_ray__material_custom_attribute.PhotonLockShow = on
sceneMaterials["Material #123"].materialList[10].mental_ray__material_custom_attribute.DisplacementLockShow = on
Standardmaterial ().mental_ray__material_custom_attribute.SurfaceLockShow = on
Standardmaterial ().mental_ray__material_custom_attribute.ShadowLockShow = on
Standardmaterial ().mental_ray__material_custom_attribute.PhotonLockShow = on
Standardmaterial ().mental_ray__material_custom_attribute.DisplacementLockShow = on
Standardmaterial ().mental_ray__material_custom_attribute.SurfaceLockShow = on
Standardmaterial ().mental_ray__material_custom_attribute.ShadowLockShow = on
Standardmaterial ().mental_ray__material_custom_attribute.PhotonLockShow = on
Standardmaterial ().mental_ray__material_custom_attribute.DisplacementLockShow = on
Standardmaterial ().mental_ray__material_custom_attribute.SurfaceLockShow = on
Standardmaterial ().mental_ray__material_custom_attribute.ShadowLockShow = on
Standardmaterial ().mental_ray__material_custom_attribute.PhotonLockShow = on
Standardmaterial ().mental_ray__material_custom_attribute.DisplacementLockShow = on
Standardmaterial ().mental_ray__material_custom_attribute.SurfaceLockShow = on
Standardmaterial ().mental_ray__material_custom_attribute.ShadowLockShow = on
Standardmaterial ().mental_ray__material_custom_attribute.PhotonLockShow = on
Standardmaterial ().mental_ray__material_custom_attribute.DisplacementLockShow = on
Standardmaterial ().mental_ray__material_custom_attribute.SurfaceLockShow = on
Standardmaterial ().mental_ray__material_custom_attribute.ShadowLockShow = on
Standardmaterial ().mental_ray__material_custom_attribute.PhotonLockShow = on
Standardmaterial ().mental_ray__material_custom_attribute.DisplacementLockShow = on
Standardmaterial ().mental_ray__material_custom_attribute.SurfaceLockShow = on
Standardmaterial ().mental_ray__material_custom_attribute.ShadowLockShow = on
Standardmaterial ().mental_ray__material_custom_attribute.PhotonLockShow = on
Standardmaterial ().mental_ray__material_custom_attribute.DisplacementLockShow = on
macros.run "Layers" "LayerManager"

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12 years 3 weeks ago #4349 by Phokka
Replied by Phokka on topic Re: Material Problem
Hello.

Once I did the procedure you explained in another post, solidrocks, no longer generates the problem. I guess this error or lag as subdivisions solidrocks applies automatic.

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12 years 3 weeks ago #4350 by Phokka
Replied by Phokka on topic Re: Material Problem
Good day ....
Is there enough information that attachment?

We look forward to your feedback.

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12 years 3 weeks ago #4352 by subburb
Replied by subburb on topic Re: Material Problem
189 materials is big number, but not insane...
That's weird... i've same kind of scene in material quantity and parsing takes few seconds...

but i see that there's a lot of mentalray materials in your scene...

It would be very interesting to have a copy (without textures) to use it as a test reference...if possible of course..
I'm still trying to solve/identify the problem.

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