- Posts: 7
- Thank you received: 1
- Home
- Forum
- Customer Zone (hidden)
- BugTracker (SolidRocks for 3dsMax)
- RT always puts "Dont affect colors" back on
- Forum
- Customer Zone (hidden)
- BugTracker (SolidRocks for 3dsMax)
- RT always puts "Dont affect colors" back on
RT always puts "Dont affect colors" back on
11 years 9 months ago #4690
by danb4026
RT always puts "Dont affect colors" back on was created by danb4026
I cannot seem to get this behavior to change. Using Vray FB with SR.
Please Log in or Create an account to join the conversation.
11 years 9 months ago #4698
by subburb
Replied by subburb on topic Re: RT always puts "Dont affect colors" back on
hello,
don't affect colors is managed by SR, on preveiw panel, near gamlma button, there's a "post" button.
This "post" button controls the don't affect colors.
don't affect colors is managed by SR, on preveiw panel, near gamlma button, there's a "post" button.
This "post" button controls the don't affect colors.
Please Log in or Create an account to join the conversation.
11 years 9 months ago #4700
by danb4026
Replied by danb4026 on topic Re: RT always puts "Dont affect colors" back on
Not with RT it's not. Regardless of whether "post" is active or not, "don't affect colors" becomes activated during RT render
Please Log in or Create an account to join the conversation.
11 years 9 months ago #4702
by subburb
Replied by subburb on topic Re: RT always puts "Dont affect colors" back on
ah ! sorry i missed the main info : RT.
Yes in this build i was forced to activate don't affect color on when using RT to have same gamma than render and preview.
can you please make a screen cap of your problem ?
Yes in this build i was forced to activate don't affect color on when using RT to have same gamma than render and preview.
can you please make a screen cap of your problem ?
Please Log in or Create an account to join the conversation.
- Forum
- Customer Zone (hidden)
- BugTracker (SolidRocks for 3dsMax)
- RT always puts "Dont affect colors" back on
Time to create page: 0.175 seconds