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- Solidrocks only uses 2 cores in a quad core pc
Solidrocks only uses 2 cores in a quad core pc
- arcdivision
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15 years 6 months ago #1292
by arcdivision
Solidrocks only uses 2 cores in a quad core pc was created by arcdivision
Hello!
Can you tell me please, why when I use Solidrocks presets and render, Max only uses 2 cores, and when I use personal settings without solidrocks, Max uses 4 cores?
Thank you!
Max
Can you tell me please, why when I use Solidrocks presets and render, Max only uses 2 cores, and when I use personal settings without solidrocks, Max uses 4 cores?
Thank you!
Max
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15 years 6 months ago #1294
by arcdivision
Replied by arcdivision on topic Re:Solidrocks only uses 2 cores in a quad core pc
More information:
- I´m rendering an animation.
- I made the LightCache (flytrough) and IrradianceMap (multiframe incremental) with the Solidrocks parameters in my dual core pc and store each in files.
- I´m rendering one part in the dual core and other part in a cuad core (loading the IM and LC files)
The problem is in the cuad core as I write before, Max is using only 2 cores.
Thanks!
MAx
- I´m rendering an animation.
- I made the LightCache (flytrough) and IrradianceMap (multiframe incremental) with the Solidrocks parameters in my dual core pc and store each in files.
- I´m rendering one part in the dual core and other part in a cuad core (loading the IM and LC files)
The problem is in the cuad core as I write before, Max is using only 2 cores.
Thanks!
MAx
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15 years 6 months ago #1297
by subburb
Replied by subburb on topic Re:Solidrocks only uses 2 cores in a quad core pc
Hi !
i guess you're not using SR on your quad, right ?
if you launch it, it will detect and adjust the correct thread numbers.
anyway, if you prefer, you can adjust manually this parameter, using this maxscript command :
renderers.current.system_numthreads = desired number
Hope it helps
i guess you're not using SR on your quad, right ?
if you launch it, it will detect and adjust the correct thread numbers.
anyway, if you prefer, you can adjust manually this parameter, using this maxscript command :
renderers.current.system_numthreads = desired number
Hope it helps
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