- Thank you received: 0
gamma correction
- wojciech kopczynski
- Topic Author
- Offline
- New Member
Less
More
15 years 1 month ago #1623
by wojciech kopczynski
gamma correction was created by wojciech kopczynski
Hi,
(fantastic plugin !)
I'm not sure how gamma correction works, in details.
When I'm trying to save finished rendering preview/render looks fine, after saving - picture looks washed.
I found that when in SR Gamma Correction/Later is off - Gamma Correction/LUT Correction in 3ds settings is always on ( even I uncheck Gamma Correction/LUT Correction - after rendering is again ON )
Which setting should I use to have the same rendering and saved picture ?
thanx in advance
CT
(fantastic plugin !)
I'm not sure how gamma correction works, in details.
When I'm trying to save finished rendering preview/render looks fine, after saving - picture looks washed.
I found that when in SR Gamma Correction/Later is off - Gamma Correction/LUT Correction in 3ds settings is always on ( even I uncheck Gamma Correction/LUT Correction - after rendering is again ON )
Which setting should I use to have the same rendering and saved picture ?
thanx in advance
CT
Please Log in or Create an account to join the conversation.
15 years 1 month ago #1637
by subburb
Replied by subburb on topic Re:gamma correction
Hi, thanks !
when you activate gamma correction in SR, then max gamma correction is automatically activated, too.
let's take an example :
you scene is gamma off.
run solidrocks, and apply gamma correction 1.8.
If you watch your max gamma settings now, it should be :
- viewport 1.8
- material and colors on
- input gamma 1.8
- output gamma 1.0
Please don't change anything here as SR makes its own gamma management.
make your render.
save your render (via max frame buffer or Vray frame buffer, it's equal)
NOTE : you need to let option in save dialog "use system default gamma"
normally the saved image is exactly the same than rendered one (if solidrocks is still open, of course)
if you close now solidrocks "as is" it will let the max gamma to "on" and restore the values that were in max gamma before you launched solidrocks.
Hope it helps !
when you activate gamma correction in SR, then max gamma correction is automatically activated, too.
let's take an example :
you scene is gamma off.
run solidrocks, and apply gamma correction 1.8.
If you watch your max gamma settings now, it should be :
- viewport 1.8
- material and colors on
- input gamma 1.8
- output gamma 1.0
Please don't change anything here as SR makes its own gamma management.
make your render.
save your render (via max frame buffer or Vray frame buffer, it's equal)
NOTE : you need to let option in save dialog "use system default gamma"
normally the saved image is exactly the same than rendered one (if solidrocks is still open, of course)
if you close now solidrocks "as is" it will let the max gamma to "on" and restore the values that were in max gamma before you launched solidrocks.
Hope it helps !
Please Log in or Create an account to join the conversation.
- wojciech kopczynski
- Topic Author
- Offline
- New Member
Less
More
- Thank you received: 0
15 years 1 month ago #1638
by wojciech kopczynski
Replied by wojciech kopczynski on topic Re:gamma correction
Thanks,
You're right, probably I changed something, I need to find what ( in fresh drawing GC works fine )
CT
You're right, probably I changed something, I need to find what ( in fresh drawing GC works fine )
CT
Please Log in or Create an account to join the conversation.
- siliconbauhaus
- Offline
- New Member
Less
More
- Posts: 13
- Thank you received: 0
15 years 4 days ago #1741
by siliconbauhaus
Replied by siliconbauhaus on topic Re:gamma correction
totally off topic but is that your actual name or do you work for them?
Please Log in or Create an account to join the conversation.
Time to create page: 0.237 seconds