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- AE problems in 64 bits
AE problems in 64 bits
14 years 6 months ago #2017
by albertoc
Replied by albertoc on topic Re:AE problems in 64 bits
Hi,
I think:
should receive some more money for these upgrades !!
For speed of sr 1.00 !!!!
I think:
should receive some more money for these upgrades !!
For speed of sr 1.00 !!!!
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14 years 6 months ago #2018
by subburb
Replied by subburb on topic Re:AE problems in 64 bits
What you mean, alberto ???
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14 years 6 months ago #2019
by albertoc
Replied by albertoc on topic Re:AE problems in 64 bits
that these updates were to be paid!
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14 years 6 months ago #2036
by eboyee
Replied by eboyee on topic Re:AE problems in 64 bits
I want to confirm that autoexpo is problematic to me also, but I can live with it. I managed to make it work with vraysun. And if you ask me, I would go with this to public.
conf: Win7x64 3dsmax 2011 Vray 1.5sp5 SR 0.97
P.S. I like new UI
conf: Win7x64 3dsmax 2011 Vray 1.5sp5 SR 0.97
P.S. I like new UI
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14 years 6 months ago - 14 years 6 months ago #2038
by subburb
Replied by subburb on topic Re:AE problems in 64 bits
ok Eboyee, many thanks for your feedback.
I'm glad you liked the new GUI. was hard to make it, but i prefer now, too.
Less graphic but much more convenient.
Autoexpo improvement is prior in todo list. Hope i'll find a way to create an expo slider showing in realtime the result in preview. Would be cool.
I'm glad you liked the new GUI. was hard to make it, but i prefer now, too.
Less graphic but much more convenient.
Autoexpo improvement is prior in todo list. Hope i'll find a way to create an expo slider showing in realtime the result in preview. Would be cool.
Last edit: 14 years 6 months ago by subburb.
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14 years 5 months ago #2072
by Siger
Replied by Siger on topic Re:AE problems in 64 bits
albertoc wrote:
Already we work in this direction
Probably soon SigerShaders and SolidRock will be compatible. With grateful thanks Jerome for the initiative.
and sr donĀ“t work with a siger materials...(siger.lt) .
Don't change the "subdivs" of material prop!
Already we work in this direction
Probably soon SigerShaders and SolidRock will be compatible. With grateful thanks Jerome for the initiative.
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