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V-Ray 3.20.01

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9 years 5 months ago - 9 years 5 months ago #7511 by jbrasmartins
Replied by jbrasmartins on topic Re: V-Ray 3.20.01
Jerome! Just tested on shader ball!!! It seems to work great, HUGE improvements on render speed! Really awsome!
Last edit: 9 years 5 months ago by jbrasmartins.

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9 years 5 months ago #7512 by subburb
Replied by subburb on topic Re: V-Ray 3.20.01
cool new !! yes i worked hard on that point, trying to keep high quality in same time.

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9 years 5 months ago - 9 years 5 months ago #7513 by jbrasmartins
Replied by jbrasmartins on topic Re: V-Ray 3.20.01
Huge improvement on scene with high GI, HDRI and heavy reflections! Saved on framebuffer a render with previous build and a new render with new build, reflections have NO noise, DOF with real great AA and render times improvement! Great job!!!
One question though, running of Lite version, should I generate an email to ask you for serial, or do you think it is better to wait for oficial release?

(By the way, already running on max2016 and vray3.2)
Last edit: 9 years 5 months ago by jbrasmartins.

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9 years 5 months ago #7514 by subburb
Replied by subburb on topic Re: V-Ray 3.20.01
yeahh cool. Thanks to the new algorithm for managing glossies subdivs depending on glossiness value (and requested quality).
Yes you can activate, online on by email (i prefer online if possible).

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9 years 5 months ago #7515 by jbrasmartins
Replied by jbrasmartins on topic Re: V-Ray 3.20.01
Online activation done!

Once again, soo much thanks for going real deep on this build! Let's test it on huge scenes!

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9 years 5 months ago #7524 by YoyoGraphics
Replied by YoyoGraphics on topic Re: V-Ray 3.20.01
Just wanted to share some installation confusion I just had:
I thought I was having trouble getting the activation working and uninstalled and re-installed it a few times because, every time I would run it (after entering the activation code), it would not get out of demo mode. Apparently all I had to do was close it and re-start it and it works fine.

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