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- SolidRocks 1.5.1 for 3dsmax and V-Ray 3.0 is out !!!
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- SolidRocks / 3dsMax :: Public Section
- Project status
- SolidRocks 1.5.1 for 3dsmax and V-Ray 3.0 is out !!!
SolidRocks 1.5.1 for 3dsmax and V-Ray 3.0 is out !!!
10 years 11 months ago - 7 years 11 months ago #5631
by subburb
SolidRocks 1.5.1 for 3dsmax and V-Ray 3.0 is out !!! was created by subburb
Dear SolidRocks users,
after a long hard work i'm pleased to release this big update 1.5.1
It includes brand new Unified Save feature and include V-Ray 3.0 optimizations and tools.
Changelog since 2.4:
V1.5.1
- Bug : in user gamma mode, SR continues to manipulate gamma. Solved. (thanks to 3dgopnik !). Solved.
- Bug : RT didn't work in max design version. Solved.
- Bug : ½ and ¼ buttons still had problems. Solved.
V1.4.7
- Bug : Crash on SR start on several scenes. Solved
- Bug : The original material settings were not restored correctly after render. Solved
V1.4.6
- Vray 3.0 specific new features :
==========================================
- New : New method : Bruteforce/bruteforce
- New : "P" button to activate the new progressive AA
- New : New SR options for Vray 3.0 new features : Embree, Max ray intensity and Probabilistic lights.
- New : Asks for using static geometry at starting.
==========================================
- New : Presets simplification. only 5 simple presets now.
- New : Render button is now deactivated when using wizard (due to save feature)
- New : New unified "save" button + filename. works with Both Max and Vray Frame buffer
- New : New "elements" button. Completes the "Save" function
- New : Animation wizards have their own path
- New : Quick access to the Vray light lister
- BUG : Now RT network rendering is related to SolidRocks DE button. Solved.
- BUG : now RT button works fine with 1/4 and 1/2 buttons. Solved.
V1.3.2
- BUG : Mini render button didn't switched to prod if RT was launched. Solved.
- BUG : Gamma issue when saving RT activeshade image. Solved.
- New : MOAWiz now allows specific frames, and not only a range. Solved.
- New : MOAWiz added "Interp frames" and "interp samples" override for best comfort.
- BUG : bug gamma not updating when changing value with interactive preview off. Solved.
- New : handling of new gamma stuff since Vray 2.4.5.
- New : New serial system. Serial will resist to most hardware changes (more stable)
- BUG : there was a double gamma when apply SR settings to the scene. Solved.
- New : Now render elements work with anim wizard, whatever the VFB (max or vray)
- BUG : clamp value was not stored like other settings. Solved.
- BUG : Elements were saved on anim prespass. was useless. Solved.
- New : RT button on mini GUI
- BUG : mini render button didn't worked properly. Solved.
- New : AO and DE buttons are now separated from methods list. More versatile like this.
- New : better bucket size estimation.
How to Download ?
Just go in Download menu on top of screen.
Hope you'll Enjoy this new SR !
And, as always, Have FUN with SolidRocks !
ps : MANY thanks to all Beta Testers for their great help.
after a long hard work i'm pleased to release this big update 1.5.1
It includes brand new Unified Save feature and include V-Ray 3.0 optimizations and tools.
Changelog since 2.4:
V1.5.1
- Bug : in user gamma mode, SR continues to manipulate gamma. Solved. (thanks to 3dgopnik !). Solved.
- Bug : RT didn't work in max design version. Solved.
- Bug : ½ and ¼ buttons still had problems. Solved.
V1.4.7
- Bug : Crash on SR start on several scenes. Solved
- Bug : The original material settings were not restored correctly after render. Solved
V1.4.6
- Vray 3.0 specific new features :
==========================================
- New : New method : Bruteforce/bruteforce
- New : "P" button to activate the new progressive AA
- New : New SR options for Vray 3.0 new features : Embree, Max ray intensity and Probabilistic lights.
- New : Asks for using static geometry at starting.
==========================================
- New : Presets simplification. only 5 simple presets now.
- New : Render button is now deactivated when using wizard (due to save feature)
- New : New unified "save" button + filename. works with Both Max and Vray Frame buffer
- New : New "elements" button. Completes the "Save" function
- New : Animation wizards have their own path
- New : Quick access to the Vray light lister
- BUG : Now RT network rendering is related to SolidRocks DE button. Solved.
- BUG : now RT button works fine with 1/4 and 1/2 buttons. Solved.
V1.3.2
- BUG : Mini render button didn't switched to prod if RT was launched. Solved.
- BUG : Gamma issue when saving RT activeshade image. Solved.
- New : MOAWiz now allows specific frames, and not only a range. Solved.
- New : MOAWiz added "Interp frames" and "interp samples" override for best comfort.
- BUG : bug gamma not updating when changing value with interactive preview off. Solved.
- New : handling of new gamma stuff since Vray 2.4.5.
- New : New serial system. Serial will resist to most hardware changes (more stable)
- BUG : there was a double gamma when apply SR settings to the scene. Solved.
- New : Now render elements work with anim wizard, whatever the VFB (max or vray)
- BUG : clamp value was not stored like other settings. Solved.
- BUG : Elements were saved on anim prespass. was useless. Solved.
- New : RT button on mini GUI
- BUG : mini render button didn't worked properly. Solved.
- New : AO and DE buttons are now separated from methods list. More versatile like this.
- New : better bucket size estimation.
How to Download ?
Just go in Download menu on top of screen.
Hope you'll Enjoy this new SR !
And, as always, Have FUN with SolidRocks !
ps : MANY thanks to all Beta Testers for their great help.
Last edit: 7 years 11 months ago by subburb.
The following user(s) said Thank You: surrealismo, zorelle, bathyscaph, ivolvestudios, carterpillar, C-Kuhn, Miaz3, Cladi, jeyriel, sherlock1217 and 1 other people also said thanks.
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- Forum
- SolidRocks / 3dsMax :: Public Section
- Project status
- SolidRocks 1.5.1 for 3dsmax and V-Ray 3.0 is out !!!
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