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SolidRocks 1.9.5 is out ! Includes all Vray 3.3 features !

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8 years 10 months ago - 8 years 1 week ago #7916 by subburb
Dear SolidRocks users,

This new build took some time to cook, as V-Ray 3.3 is technically very different to all other versions. I worked hard to incude these new features into solidRocks, and keep users the choice to reverse to older behavior as they wish, in the simpliest manner.
SR 1.9.5 activates all Vray 3.3 stuff by default, but you can simply go into the Options panel to change your Vray flavour ;)

Presets have been deeply modified to include settings for both Adaptive AA and new VBAA sampler.

I apologize for this long delay before publishing update, but i'm proud of this new build.
I really hope you'll love it !!
Enjoy ;)

note : You can download the new SR 1.9.5 using the download menu on this website.

build : 1.9.5 (02/02/2016)

requirements :
- 3dsMAX 2010 to 3dsMAX 2016
- Vray 1.5Rcx to V-Ray 3.3

Changelog : (since 1.8.4)

New features/improvements:

- Presets now Handle both Clasic AA and new VBAA (Vray 3.3) settings.
- All New Vray 3.3 stuff is accessible via SolidRocks options.
- Presets now handle LC retrace amount and Leak prevention values.
- Presets now handle IES lights (standard IES and VrayIES) specific subdivs.
- RT now opens into a regular Vray Frame Buffer.
- RT gamma is now managed like regular render With Automatic Srgb button Switching.
- SolidRocks title is now fully showed.
- Now AutoExpo (AE) button works with new MAX physical cameras (will make the necessary changes).
- New Auto White Balance (AWB) wotks with new MAX physical cameras.

Solved Bugs:

- SolidRocks title is now fully showed.
- AutoSubdivs were not working on non vray lights when having already VrayShadows.
- Check for update before starting SR to avoid Crash.
- test vray version before launching SR to avoid crash.
- Create physical cam (Vray create toolbar) Now works in max 2016.
- Select cam did not work with the new MAX physical camera.
- Select cam did not work with the new MAX physical camera.
- Gamma bug after using RT
- Now resolution is correctly Applied when using "Apply SR to scene and close"
Last edit: 8 years 1 week ago by subburb.
The following user(s) said Thank You: gonsolin, Takahiro Hayashi, krister, alexnozadze, Yoda, opticmedia, jbrasmartins, emersion3D, studiotetris, p.martins and 2 other people also said thanks.

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Subburb

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