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- SolidRocks / 3dsMax :: Public Section
- Technical questions
- Production settings ,Noise and Spots...
Production settings ,Noise and Spots...
15 years 7 months ago #1187
by subburb
Replied by subburb on topic Re:Production settings ,Noise and Spots...
ok the problem comes from the option "planes only" wich is on
Turn it to off and all will be far better !
have you tried the preset "0.52_like" ?
i'll force this option (planes only) to off by default on next Sr builds
i'm preparing some renders to show you the result.
Turn it to off and all will be far better !
have you tried the preset "0.52_like" ?
i'll force this option (planes only) to off by default on next Sr builds
i'm preparing some renders to show you the result.
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15 years 7 months ago #1188
by subburb
Replied by subburb on topic Re:Production settings ,Noise and Spots...
ok here is the main tip :
turn ON all your vraylights in skylight portal mode to help Vray guiding the skylight entering in the house.
edit the interior preset (or make a new one), and replace the 80 prod hsph value by 120.
2 methods : with and without interpolated vray plane lights.("planes only" option in Sr parameters)
with:
=====
- advantage : short rendertime
- inconvenient : can be splotchy and loose area shadows details.
without:
========
- advantage : clean lighting and nice subtle soft shadows
- inconvenient : can be long to render...
with these new settings, i thing that very good mode is enough to get clean render.
turn ON all your vraylights in skylight portal mode to help Vray guiding the skylight entering in the house.
edit the interior preset (or make a new one), and replace the 80 prod hsph value by 120.
2 methods : with and without interpolated vray plane lights.("planes only" option in Sr parameters)
with:
=====
- advantage : short rendertime
- inconvenient : can be splotchy and loose area shadows details.
without:
========
- advantage : clean lighting and nice subtle soft shadows
- inconvenient : can be long to render...
with these new settings, i thing that very good mode is enough to get clean render.
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15 years 7 months ago #1189
by raffaello
Replied by raffaello on topic Re:Production settings ,Noise and Spots...
Hello, ive made the changes you told,
But is not much better..
Look at this scene, a new one, more simple, just vraylights...
But is not much better..
Look at this scene, a new one, more simple, just vraylights...
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15 years 7 months ago #1190
by raffaello
Replied by raffaello on topic Re:Production settings ,Noise and Spots...
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15 years 7 months ago #1191
by raffaello
Replied by raffaello on topic Re:Production settings ,Noise and Spots...
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15 years 7 months ago - 15 years 7 months ago #1192
by subburb
Replied by subburb on topic Re:Production settings ,Noise and Spots...
Hmmm.. looks like a material problem.
look at this one : render super fast with the original interior preset, medium, in clay mode with a standard vray grey material applied (except on refracts):
not so bad, even in medium mode...
perhaps it's the ward shader ? i'll give an eye.
please note these points :
- you should place a vrayplane with standard vray mat applied to simulate infinite floor. it helps sun to bounce naturally.
- you should remove smoothing groups onto you geometry. it helps to make things cleaner at render time.
I think your scene is a little bit overexposed (see render with pure grey mat, wich turn quite white on render. For nice exposure, use 220-230 rgb for pure white color in your mats, then rerun the autoexposure tool. don't know if it helps, but sky will be correctly exposed this way.
look at this one : render super fast with the original interior preset, medium, in clay mode with a standard vray grey material applied (except on refracts):
not so bad, even in medium mode...
perhaps it's the ward shader ? i'll give an eye.
please note these points :
- you should place a vrayplane with standard vray mat applied to simulate infinite floor. it helps sun to bounce naturally.
- you should remove smoothing groups onto you geometry. it helps to make things cleaner at render time.
I think your scene is a little bit overexposed (see render with pure grey mat, wich turn quite white on render. For nice exposure, use 220-230 rgb for pure white color in your mats, then rerun the autoexposure tool. don't know if it helps, but sky will be correctly exposed this way.
Last edit: 15 years 7 months ago by subburb.
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