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Help me diagnose some white pixels
14 years 4 months ago #2324
by nickroz
Help me diagnose some white pixels was created by nickroz
This is a render I had finished, but went back to tweak it and troubleshoot. I have lots of reflective noise that results in white pixels. For the submittal, I used interpolation to cheat it and tone down some of the white dots, but I can't use interpolation with distributed rendering. Subpixel color mapping didn't help, although many forum suggested it. I need some help troubleshooting why/how these white pixels are in this scene.
Lighting rig: (1) vray sun outside of window, (1) vray light in glass bead chandelier, (1) vray light in lamp (center of image), rope light with vrayLightMatl at curvy blue wall inlay. In Vray Light settings all lights are 1500 caustic subdivs and 150 diffuse subdivs. For each light's properties in the stack, sampling subdivs are 4. SR modified these when I saved settings to the scene. I'm not sure why there is a discrepancy in the Vray Light Settings and the Light Object Settings.
Color Mapping - Irradiance Map - Light Cache - V-Ray Settings
This is the RawReflection. No reflect/refract interpolation, subpixel off.
I was able to adjust the gain in post in order to kill most of the noise, but there are still the occasional white splotches.
I'm going to try some tests with higher sampling subdivs on the lights and I'll repost RawReflection renders here.
Lighting rig: (1) vray sun outside of window, (1) vray light in glass bead chandelier, (1) vray light in lamp (center of image), rope light with vrayLightMatl at curvy blue wall inlay. In Vray Light settings all lights are 1500 caustic subdivs and 150 diffuse subdivs. For each light's properties in the stack, sampling subdivs are 4. SR modified these when I saved settings to the scene. I'm not sure why there is a discrepancy in the Vray Light Settings and the Light Object Settings.
Color Mapping - Irradiance Map - Light Cache - V-Ray Settings
This is the RawReflection. No reflect/refract interpolation, subpixel off.
I was able to adjust the gain in post in order to kill most of the noise, but there are still the occasional white splotches.
I'm going to try some tests with higher sampling subdivs on the lights and I'll repost RawReflection renders here.
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14 years 4 months ago - 14 years 4 months ago #2325
by subburb
Replied by subburb on topic Re:Help me diagnose some white pixels
Hi !
damn strange thing.. and complex situation..
perhaps this issue is generated byt the thousand of little glass spheres of your ceiling light... it seems that each one send some reflective rays all around.
did you tried to change their material like this :
check off the "trace reflections" option into Vray material options.
damn strange thing.. and complex situation..
perhaps this issue is generated byt the thousand of little glass spheres of your ceiling light... it seems that each one send some reflective rays all around.
did you tried to change their material like this :
check off the "trace reflections" option into Vray material options.
Last edit: 14 years 4 months ago by subburb.
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14 years 4 months ago #2326
by nickroz
Replied by nickroz on topic Re:Help me diagnose some white pixels
I'm test rendering with an override mid-gray (128) vraymatl. No spots. I'll try out your suggestion and post an image in a bit.
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14 years 4 months ago #2327
by nickroz
Replied by nickroz on topic Re:Help me diagnose some white pixels
1. Grey material override (128 diffuse and reflect). Red square is full materiality with the chandelier light off.
Beauty Pass
-
RawReflection
2. Colored parts are rendered with the glazing material set to not trace reflections. Nothing. Beauty Pass - RawReflection
3. Chandelier hidden (chandelier light remains). Beauty Pass - RawReflection - Specular (Noise on chair seat)
4. Tried turning on subpixel mapping to clean up chair seat noise. Nothing.
5. Tried overriding the SR Interior preset to make light subdivs 20 instead of 5. Nothing.
6. Chair material had reflective glossies set to 0.70. Modified to 0.95. Beauty Pass
Besides that bogus chair material, I think the problem simply lies in the geometry of the glass beads. I modeled glass spheres intersected by the thin glass cylinders that go up into the base. V-Ray is probably getting errors where they join and cut through each other, as they should be a ProBoolean. I'm going to swap the chandelier with another fixture and re-render.
Hopefully this thread will help somebody else with glossy problems.
2. Colored parts are rendered with the glazing material set to not trace reflections. Nothing. Beauty Pass - RawReflection
3. Chandelier hidden (chandelier light remains). Beauty Pass - RawReflection - Specular (Noise on chair seat)
4. Tried turning on subpixel mapping to clean up chair seat noise. Nothing.
5. Tried overriding the SR Interior preset to make light subdivs 20 instead of 5. Nothing.
6. Chair material had reflective glossies set to 0.70. Modified to 0.95. Beauty Pass
Besides that bogus chair material, I think the problem simply lies in the geometry of the glass beads. I modeled glass spheres intersected by the thin glass cylinders that go up into the base. V-Ray is probably getting errors where they join and cut through each other, as they should be a ProBoolean. I'm going to swap the chandelier with another fixture and re-render.
Hopefully this thread will help somebody else with glossy problems.
Please Log in or Create an account to join the conversation.
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