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Color correction and SR
13 years 8 months ago #2737
by juju
Color correction and SR was created by juju
Hi
A newbie question:
I use to apply a color correction for each of my map in the diffuse slots with an inverse square gamma of 0.454.
But with Solidrock this trick seams to produce overdark results. So is it necessary or not?
A newbie question:
I use to apply a color correction for each of my map in the diffuse slots with an inverse square gamma of 0.454.
But with Solidrock this trick seams to produce overdark results. So is it necessary or not?
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13 years 8 months ago #2750
by 3dvizual
Replied by 3dvizual on topic Re: Color correction and SR
I would like to know this too.?
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13 years 8 months ago #2753
by subburb
Replied by subburb on topic Re: Color correction and SR
Hi,
no, solidrocks gamma correction is here to make correct LWF without changind anything to your maps.
If you've used a 0.454 correction to yourmaps, then consider that youdo it "manually" and you need to uncheck theSR gamam correection, and do it by yourself.
If you wantSR do the job, you needtoremove any gamma correction applied on your mapsandletSRdo the Whole job.
Hope it helps !
no, solidrocks gamma correction is here to make correct LWF without changind anything to your maps.
If you've used a 0.454 correction to yourmaps, then consider that youdo it "manually" and you need to uncheck theSR gamam correection, and do it by yourself.
If you wantSR do the job, you needtoremove any gamma correction applied on your mapsandletSRdo the Whole job.
Hope it helps !
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