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Annoying bug
- wojciech kopczynski
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12 years 2 days ago - 12 years 2 days ago #4317
by wojciech kopczynski
Annoying bug was created by wojciech kopczynski
Hi Jerome,
Any news about material assignment problem ?
Solved ??
I can't imagine to work without SR but in this case plugin is not usable...I'll install perevious version and check how it works.
(3ds Max Design 2011, VRay 1.5 sp6 )
WK
Any news about material assignment problem ?
Solved ??
I can't imagine to work without SR but in this case plugin is not usable...I'll install perevious version and check how it works.
(3ds Max Design 2011, VRay 1.5 sp6 )
WK
Last edit: 12 years 2 days ago by wojciech kopczynski.
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12 years 2 days ago #4319
by subburb
Replied by subburb on topic Re: Annoying bug
Hi,
i guess you're talking about issues when using slate material editor ?
if yes, would you please tell me if you can avoid the problem by switching to simple material editor before rendering and switch back to slate after ? It'll help me to localize problem.
But i must say that slate have very weird behavior in background (script)... sometimes it's not synchro with scene, etc..
i guess you're talking about issues when using slate material editor ?
if yes, would you please tell me if you can avoid the problem by switching to simple material editor before rendering and switch back to slate after ? It'll help me to localize problem.
But i must say that slate have very weird behavior in background (script)... sometimes it's not synchro with scene, etc..
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12 years 1 day ago #4323
by wojciech kopczynski
Replied by wojciech kopczynski on topic Re: Annoying bug
Switching between slate / compact material not working well, in this case...returning to slate mat. after working with compact mat. still detaching all materials.
What about pop-up window "restoring materials" for "milisecond" when rendering is finished ? It looks that after restoring materials by SR all connections between scene's materials and materials in material editor ( slate or compact ) are gone..
Switching between SR 1.1.5 (19/10/2012) and 0.99.4 (22/12/2011) helps - the same scene, materials, etc. - then works fine.
Very strange bug...
What about pop-up window "restoring materials" for "milisecond" when rendering is finished ? It looks that after restoring materials by SR all connections between scene's materials and materials in material editor ( slate or compact ) are gone..
Switching between SR 1.1.5 (19/10/2012) and 0.99.4 (22/12/2011) helps - the same scene, materials, etc. - then works fine.
Very strange bug...
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11 years 11 months ago #4343
by Phokka
Replied by Phokka on topic Re: Annoying bug
It is insistent. But I think we bought the script need this resolved as it is taking away some time. And it becomes teIt is insistent. But I think we bought the script need this resolved as it is taking away some time. And it becomes tedious.dious.
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11 years 11 months ago #4345
by subburb
Replied by subburb on topic Re: Annoying bug
Hello,
I'm trying to find the issue... not so evident it seems.
Here's a working workaround :
- make a copy of your scene
- got into SolidRocks Init/save panel.
- Apply material and scene optimisations. This will modify permanently all materials and lights in your scene.
- Open the options panel in SR
- Check OFF "Auto Glossies subdivs" and "Auto Vrayshadows Subdivs"
This time SR will NOT parse your materials at each render. Result should be same.
Please tell me if it helps.
I'm trying to find the issue... not so evident it seems.
Here's a working workaround :
- make a copy of your scene
- got into SolidRocks Init/save panel.
- Apply material and scene optimisations. This will modify permanently all materials and lights in your scene.
- Open the options panel in SR
- Check OFF "Auto Glossies subdivs" and "Auto Vrayshadows Subdivs"
This time SR will NOT parse your materials at each render. Result should be same.
Please tell me if it helps.
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9 years 2 months ago - 9 years 2 months ago #7723
by has_sin
Replied by has_sin on topic Re: Annoying bug
Have tried your above solution many times, but it still never works..
i tried all work arounds, even imported the new scene into a scene which dint show SR processing earlier, as soon as i imported it started to process the old scene too..
i tried all work arounds, even imported the new scene into a scene which dint show SR processing earlier, as soon as i imported it started to process the old scene too..
Last edit: 9 years 2 months ago by has_sin.
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