Logo SR Alpha 2017

LWF, materials, etc.

More
12 years 1 month ago #4716 by Crayox
LWF, materials, etc. was created by Crayox
Hi,
My MAX is set to LWF (materials gamma to 2.2, input 2.2...etc) now when I click apply materials in SR it makes my materials appear as they were on gamma 1.0
Not a problem, but it seams things are now double corrected. For instance my fallof map in diffuse (only two colours) seams a bit washed. So I want to see if I'm doing things right.

Basically, I use SR to set things, aplly things on exit and then use batch render to render several cameras. But SR set everything, right? SR has default gamma 2.2 on, also subpixel.

Please Log in or Create an account to join the conversation.

More
11 years 9 months ago #5236 by subburb
Replied by subburb on topic Re: LWF, materials, etc.
Hi,
i'm working on next build, and seems to solve the issue.
anyway, SR override your gamma settings with ones located into the preview panel.
note : the "post" button manages the "don't affect colors" parameter into Vray.
So you need to use SR to create your lwf workflow (set SR to 2.2)

Then, apply your settings, and SR will adjust gamma for identical rendering than into SR.
note, the resulting gamma settings when "apply and close" SR depends on you're using the max or the Vray framebuffer.

Please Log in or Create an account to join the conversation.

Time to create page: 0.082 seconds

Contact informations

Subburb

32, Rue theophile Gautier
33110 Le Bouscat
FRANCE

(+33) 6 73 03 72 29

Newsletter

Keep in touch with us

facebook_32 youtube_32 vimeo_32