- Posts: 26
- Thank you received: 4
RT and Clay mode
11 years 1 month ago #5425
by eyepiz
RT and Clay mode was created by eyepiz
Hi,
I noticed that Clay mode does not work with RT. It would be cool to have, lighting an interior set up is much easer in clay mode.
Eric
I noticed that Clay mode does not work with RT. It would be cool to have, lighting an interior set up is much easer in clay mode.
Eric
Please Log in or Create an account to join the conversation.
11 years 1 month ago #5450
by eyepiz
Replied by eyepiz on topic Re: RT and Clay mode
Would this be possible?
Please Log in or Create an account to join the conversation.
11 years 1 month ago #5451
by subburb
Replied by subburb on topic Re: RT and Clay mode
Hmmmm.. interesting !
but will be hard for one reason :
RT reflects the scene "as it is"... of course i can parse materials just before launching RT and replace by white material, but when can i restore the original ones ? RT is independant, and user can immediatly work on the scene, while RT is running. so i must in this case restore the original materials... and RT will reflect this change immediatly...
Kind of jawbreaker
but will be hard for one reason :
RT reflects the scene "as it is"... of course i can parse materials just before launching RT and replace by white material, but when can i restore the original ones ? RT is independant, and user can immediatly work on the scene, while RT is running. so i must in this case restore the original materials... and RT will reflect this change immediatly...
Kind of jawbreaker
Please Log in or Create an account to join the conversation.
11 years 1 month ago - 11 years 1 month ago #5452
by eyepiz
Replied by eyepiz on topic Re: RT and Clay mode
Ok cool...
RT does have the material override but I have to exclude Refractions by object, vs. how SR does it by material with Refractions I'm guessing.
RT does have the material override but I have to exclude Refractions by object, vs. how SR does it by material with Refractions I'm guessing.
Last edit: 11 years 1 month ago by eyepiz.
Please Log in or Create an account to join the conversation.
11 years 1 month ago #5459
by subburb
Replied by subburb on topic Re: RT and Clay mode
you're right, SR parses all the scene materials and affect every material one by one via recursive algorithm.
Please Log in or Create an account to join the conversation.
Time to create page: 0.361 seconds