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Glowing corners - solution

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10 years 5 months ago - 10 years 5 months ago #6414 by Crayox
Hey,
We discussed this on Chaos forum and guys from Chaos figured out I need to turn on retrace threshold in LC setting. As you can see a lot things seam to have a glow in this scene, especially corners and edges.
Turning on retrace and for this scene using a setting of 5 or 6 cleared that up. So I guess you should implement that setting too.

On that scene I used SR BF/LC
Last edit: 10 years 5 months ago by Crayox.

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10 years 5 months ago #6415 by subburb
HI, Crayox, LC retrace is inside SR options panel.
you can switch on/off (he value is not managed by SR at this moment).

if you want, you can set it ON inside SR options, then, use the ">>Save Actual SolidRocks settings as default<<" to force it for each new scene.

You can also edit directly the solidrocks.ini file if you want.

nice pic btw !

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10 years 5 months ago #6416 by Crayox
Thanks :)
Oh I see it now. Maybe you should have it on by default for renders above medium setting for instance, since it also have minimum impact on LC calculation time...unless it's calculated after LC? Haven't tested that.

This was the final render...although there was still some leak, should have used a bigger value

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10 years 5 months ago #6417 by subburb
you walls were very thin, no ?
this problem heppens very rarely with "real" sickness on walls and roofs. It happens mainly if there's only planes for roof, for example. And/OR if secondary ray bias is <> 0.

note : as far as i've seen, the LC retrace is involved at rendertime (beauty pass). And it affects significantly rendertimes ! (10/20 %)
That's why it's off by default.

but you can make it default if you need.

that's nice to speak around this feature. it's rarely discussed.
It have great effects as well on LC samples wich are behind refracted materials.

In your case you can also consider (if thin geomtry) to activate, too, the check sample visibility of irradiance map.

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10 years 5 months ago #6418 by Crayox
Oh I see.

No, walls are normal closed and extruded splines. They have thickness.

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