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Shiny things
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10 years 4 months ago - 10 years 4 months ago #6669
by YoyoGraphics
Shiny things was created by YoyoGraphics
I have a project where calculating the irradience map for anything metallic takes forever and it's driving me nuts. I've ended up replacing the materials with matte ones, just while I calculate the pass, but the camera keeps coming onto objects that I forgot about (it's a long shot), and I need to go back to "fix" those.
It's REALLY strange because when I merge the objects that have these materials into a blank scene and put them in a semi-similar scenario to test them out (lots of diffuse light coming through a door in a closed space) there's no problem at all.
One characteristic of all these materials is that they use falloff maps for coloring an reflectance.
Any idea how I can get around this?
It's REALLY strange because when I merge the objects that have these materials into a blank scene and put them in a semi-similar scenario to test them out (lots of diffuse light coming through a door in a closed space) there's no problem at all.
One characteristic of all these materials is that they use falloff maps for coloring an reflectance.
Any idea how I can get around this?
Last edit: 10 years 4 months ago by YoyoGraphics.
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10 years 4 months ago #6670
by YoyoGraphics
Replied by YoyoGraphics on topic Re: Shiny things
Ooh, or maybe it's because of all the lights against the walls of the room, which don't really contribute to much more than a splash of light behind them....
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10 years 4 months ago #6671
by YoyoGraphics
Replied by YoyoGraphics on topic Re: Shiny things
Ugh. If that's the problem then I'm sorta screwed because, except for the lights and camera, the scene is x-refed.
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10 years 4 months ago #6672
by subburb
Replied by subburb on topic Re: Shiny things
hello i'm facing exact same scenario at this moment...
IM extra long on falloff maps....
would you please turn OFF in SR options the probabilistic option ?
usualy it only deal with grain, not rendertime, but who knows...
it's probably Vray itslef related, i'll investigate.
IM extra long on falloff maps....
would you please turn OFF in SR options the probabilistic option ?
usualy it only deal with grain, not rendertime, but who knows...
it's probably Vray itslef related, i'll investigate.
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10 years 4 months ago #6673
by subburb
Replied by subburb on topic Re: Shiny things
for instance i'm working hard for a perpetual unsatisfied client.. arf !
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