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Strange RT Problem
10 years 2 months ago - 10 years 2 months ago #6782
by CASA_MT
Strange RT Problem was created by CASA_MT
Hello,
I've been using SoilidRocks for a year now and I am very happy in general.
We just upgraded our Vray to 3.0 and of course got ourselves the nice SR-upgrade as well.
Unfortenately we came across a strange behaviour.
In a lot of scenes, the RT-feature does not seem to work right.
I use SR to adjust shutter speed, white balance and so on, so that the result looks nice.
Every test-render looks fine.
When I want to use RT in order to adjust the light in real-time, the result often looks much too dark and sometimes to blue-ish.
It does not matter, if I use the RT-button in SolidRocks or the Max-button. I also checked if the camera really is selected, but everything is right. You can find the two example-pictures attached.
This phenomenom occurs in a lot of files and not just in one, is this a known issue?
Vray-version is 3.007 and we use 3ds max 2015 SP 2.
I've been using SoilidRocks for a year now and I am very happy in general.
We just upgraded our Vray to 3.0 and of course got ourselves the nice SR-upgrade as well.
Unfortenately we came across a strange behaviour.
In a lot of scenes, the RT-feature does not seem to work right.
I use SR to adjust shutter speed, white balance and so on, so that the result looks nice.
Every test-render looks fine.
When I want to use RT in order to adjust the light in real-time, the result often looks much too dark and sometimes to blue-ish.
It does not matter, if I use the RT-button in SolidRocks or the Max-button. I also checked if the camera really is selected, but everything is right. You can find the two example-pictures attached.
This phenomenom occurs in a lot of files and not just in one, is this a known issue?
Vray-version is 3.007 and we use 3ds max 2015 SP 2.
Last edit: 10 years 2 months ago by CASA_MT.
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10 years 2 months ago #6818
by subburb
Replied by subburb on topic Re: Strange RT Problem
Hello !
yes this issue appeared with Vray 3.x
just switch to Cuda, then back to CPU and this time the gamma is correct... Vray related..
yes this issue appeared with Vray 3.x
just switch to Cuda, then back to CPU and this time the gamma is correct... Vray related..
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