Logo SR Alpha 2017

How to NOT affect my color mapping

More
15 years 9 months ago #969 by Fredrik G
Hi

I wonder how I can get SR to NOT affect my color mapping which I have set before? SR sets the color mapping to Reinhard no matter what I do. I can open the render panel and set the color mapping but it changes to Reinhard again the next time I open SR. I would like to use SR only to optimize my render times and never affect the look of my rendering. Is this possible? When evaluating the product I used 0.52 and it did only that. Select your quality and the scene just render faster.

/Fredrik

Please Log in or Create an account to join the conversation.

More
15 years 9 months ago - 15 years 9 months ago #970 by subburb
Hi, Fredrik !
Sure it's possible :

2 things :local (your scene) and global (all future scenes)

1rst : for your specific scene, i suggest the following :
- open SR (whith your scene loaded)
- open then configuration panel
- check color mapping to "user" instead of "SR". doing this you tell to SR that you're working with your own color mapping settings. Colormapping rollout will just disappear. (SolidRocks will remember this option for this scene )
- close SR
- make your colormapping settings just as you want.
- relaunch SR. it will not bother you again ;)

2nd : if you don't want SR to manage colormapping in the future (for next new scenes)
- setup SR just like you want (with colormapping set to "User")
- in the init/save rollout, click on "Apply actual settings as SR defaults".
- now solidrocks will start with your personnal settings for each new fresh scene.

Hope it helps !
Last edit: 15 years 9 months ago by subburb.

Please Log in or Create an account to join the conversation.

More
15 years 9 months ago #973 by Fredrik G
OK,

it seems to work fine.
Thank you!

Please Log in or Create an account to join the conversation.

Time to create page: 0.165 seconds

Contact informations

Subburb

32, Rue theophile Gautier
33110 Le Bouscat
FRANCE

(+33) 6 73 03 72 29

Newsletter

Keep in touch with us

facebook_32 youtube_32 vimeo_32