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My Crappy Rendering

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16 years 3 months ago #657 by Danish
My Crappy Rendering was created by Danish
I know this is very crappy rendering but I coudnt be bothered modeling so i exported a scene from 3d home Architect.All i did is chuck a UVW unwrap modifier and some low res textures (sorry for being lazy) :P


:S Any tips for Improvement!!:S :S :S

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16 years 3 months ago #660 by Tankefugl
Replied by Tankefugl on topic Re:My Crappy Rendering
First thing that hits me is actually the textures and materials, as being a bit on the \"lazy\" side as you mentioned yourself.
And maybe turn on the lights hanging there to create some interesting lighting aswell? :)

Maybe bever the corners aswell, they seem very very sharp.

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16 years 3 months ago #661 by Danish
Replied by Danish on topic Re:My Crappy Rendering
Thanx alot ma man i really appreciate your comments...


Sure ill work on the materials then

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16 years 3 months ago #662 by subburb
Replied by subburb on topic Re:My Crappy Rendering
+ 1 for lights on !

hmm.. your \"lazy :P \" textures looks - at least - too big !
Try to reduce them a little, it can help (some bump, too)

Try cgtextures.com for nice wood maps.
and, why not STGPRO (seamless texture generator pro)
I've buyed it some weeks ago, and it really save my life, at cheap price ;)

I would suggest some fruits on table, or simple vegetal, to give a human touch in this pic.

Some fast and simple chamfers here and here can help to avoid crisp and aggressive look to table & chairs.

why not a litlle gamma correction with solidrocks at 1.5 to raise up dark zones ?

Nice try, putting lights on will change dramatically your pic, imo.

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16 years 3 months ago #667 by Danish
Replied by Danish on topic Re:My Crappy Rendering
Thank you very much :)

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16 years 3 months ago #670 by Danish
Replied by Danish on topic Re:My Crappy Rendering
I posted my scene on a website forum so others can help me and one guy did some renders for me tell me what you think


I still have all the previous tips comments in my mind so ill include them in my scene but here we go

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