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Using Solidrocks with custom MaxScript ?
- AntecFahrzeugtechnik
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12 years 6 months ago #3759
by AntecFahrzeugtechnik
Using Solidrocks with custom MaxScript ? was created by AntecFahrzeugtechnik
Dear Jerome,
coming back to the forum with a lot of good expierencies concerning solid rocks on 3dsMax.
I now want to use the solid rocks parameters and methodes to be set and trifggered by our own MaxScripts.
Background:
We need a lot of ( nearly ) identical renderings from the same products with different
output resolutions and different file formats. ( 4 different resolution starting at 83:63 to
2551x1936 pixel from a product with 5 different accessories , with 3..6 colours ( variants of the product ) => resulting in 60 -120 renderings. Just correct file naming is a mess ).
So we want to ask, if thereĀ“s a documentation on how to trigger and use solidrocks in custom MAxScripts ?
We could not find any approach in the Solidrocks documentation and forum yet. Maybe we only missed the docs ?
with best regards
coming back to the forum with a lot of good expierencies concerning solid rocks on 3dsMax.
I now want to use the solid rocks parameters and methodes to be set and trifggered by our own MaxScripts.
Background:
We need a lot of ( nearly ) identical renderings from the same products with different
output resolutions and different file formats. ( 4 different resolution starting at 83:63 to
2551x1936 pixel from a product with 5 different accessories , with 3..6 colours ( variants of the product ) => resulting in 60 -120 renderings. Just correct file naming is a mess ).
So we want to ask, if thereĀ“s a documentation on how to trigger and use solidrocks in custom MAxScripts ?
We could not find any approach in the Solidrocks documentation and forum yet. Maybe we only missed the docs ?
with best regards
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