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about gamma

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11 years 1 month ago #5489 by subburb
Replied by subburb on topic Re: about gamma
you're on list ! ;)
Actually working hard on Vray 3.0 integration + some simplifications.
now only 4 unified presets : exterior, interior, special bruteforce and dark interior
added news method : Bruteforce + bruteforce.

Tried to integrate Vray RT as production render, but impossible without rewriting SR from scratch.
perhaps i'll make a special plug for that, if useful. will see.

also adding Vray3 goodies (embree, max ray intensity, proba lights) to gain time.

now working on "save" button and integration of progressive AA into SR.

This next SR build will really be a new step in simplification of Vray workflow. cool !

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11 years 1 month ago #5490 by subburb
Replied by subburb on topic Re: about gamma
by the way, this Vray 3.0 beta Rocks !!
Way faster than 2.4, especially when lot of glass materials in scene.
And RT production render have now render elements... that's a real step.
Fighting a bit with progressive, wich is pretty bugged when using noise thr control, but think i've found a workaround for SR integration.
I really want Sr users to have All Vray3 features available at fingertips !

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11 years 1 month ago #5491 by eyepiz
Replied by eyepiz on topic Re: about gamma
Nice!...Looking forward to the next SR release. :)

Thanks!

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