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- Material Parameter Change permanently
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- Material Parameter Change permanently
Material Parameter Change permanently
11 years 11 months ago #4395
by eyepiz
Replied by eyepiz on topic Re: Material Parameter Change permanently
Hi,
I have the same problem with the latest build. Material Parameter Change permanently especially when I set clay mode,the materials permanently changes even when the clay button is unchecked it does not restorer them.
Is this a bug or am I missing to do something?
I would appreciate any help.
-Eric
I have the same problem with the latest build. Material Parameter Change permanently especially when I set clay mode,the materials permanently changes even when the clay button is unchecked it does not restorer them.
Is this a bug or am I missing to do something?
I would appreciate any help.
-Eric
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11 years 11 months ago #4396
by subburb
Replied by subburb on topic Re: Material Parameter Change permanently
Hi Eric, just to be sure : Are you talking about the slate editor ? or the whole scene ?
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11 years 11 months ago #4398
by eyepiz
Replied by eyepiz on topic Re: Material Parameter Change permanently
The whole scene...and I can't even undo to revert back. I have to back to an earlier version of the file before I applied clay mode.
Thanks for looking into this.
-Eric
Thanks for looking into this.
-Eric
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11 years 11 months ago #4399
by subburb
Replied by subburb on topic Re: Material Parameter Change permanently
hmmm must be a crash somewhere..
Can you please send me a copy of your scene for testing ? (no need for textures)
I'm interested to see on wich material SR parser crashes.
Can you please send me a copy of your scene for testing ? (no need for textures)
I'm interested to see on wich material SR parser crashes.
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11 years 11 months ago #4400
by subburb
Replied by subburb on topic Re: Material Parameter Change permanently
i suggest one thing, in waiting :
make a copy of your scene
go into SR init/save panel and apply material and lights optimisations definetly.
then in SR options, check off subdivs optimisations for light and materials.
This will avoid Sr to parse materials for each render.
make a copy of your scene
go into SR init/save panel and apply material and lights optimisations definetly.
then in SR options, check off subdivs optimisations for light and materials.
This will avoid Sr to parse materials for each render.
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