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Solidrocks and VRay 2.45.01
- ivolvestudios
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11 years 7 months ago #4961
by ivolvestudios
Solidrocks and VRay 2.45.01 was created by ivolvestudios
Hi Jerome,
We use the nightly builds of VRay and the newer builds of VRay (2.45+) do not work with solidrocks 1.2.4.
Do you test Solidrocks with the nightly builds?
We use the nightly builds of VRay and the newer builds of VRay (2.45+) do not work with solidrocks 1.2.4.
Do you test Solidrocks with the nightly builds?
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11 years 7 months ago #4968
by subburb
Replied by subburb on topic Re: Solidrocks and VRay 2.45.01
hello !
Thanks for feedback.
I'm on it this week
Thanks for feedback.
I'm on it this week
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11 years 6 months ago #4974
by ivolvestudios
Replied by ivolvestudios on topic Re: Solidrocks and VRay 2.45.01
Thanks Jerome.
If you need any help testing let me know.
If you need any help testing let me know.
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11 years 6 months ago #4976
by subburb
Replied by subburb on topic Re: Solidrocks and VRay 2.45.01
hmm ok found it !
some parameter names have been changed in 2.45+ (global switches) :
options_limitDepth is now options_overrideDepth_on
and options_maxDepth is now options_overrideDepth
found in release notes :
[modified feature] Global Switches > Max Depth - name cause confusion in our users. - resolved.
i'll add it
arf, need to compile again full and lite builds.. big work for minor change..
some parameter names have been changed in 2.45+ (global switches) :
options_limitDepth is now options_overrideDepth_on
and options_maxDepth is now options_overrideDepth
found in release notes :
[modified feature] Global Switches > Max Depth - name cause confusion in our users. - resolved.
i'll add it
arf, need to compile again full and lite builds.. big work for minor change..
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11 years 6 months ago #5003
by YoyoGraphics
Replied by YoyoGraphics on topic Re: Solidrocks and VRay 2.45.01
Hi there,
Has this tweak been done yet? I notice that your last reply is one day older than the latest SR build, but I'm still having trouble getting it to work with the most recent VRay nightly build. Unlike before, the full interface comes up now, but it's still unusable, the "Solid Rocks is starting..." window doesn't go away, and the drop-downs don't get populated properly.
Thanks
Has this tweak been done yet? I notice that your last reply is one day older than the latest SR build, but I'm still having trouble getting it to work with the most recent VRay nightly build. Unlike before, the full interface comes up now, but it's still unusable, the "Solid Rocks is starting..." window doesn't go away, and the drop-downs don't get populated properly.
Thanks
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11 years 6 months ago #5007
by subburb
Replied by subburb on topic Re: Solidrocks and VRay 2.45.01
Hello !
Sorry i've made public the stable version.
I'll post soon a modified private beta to solve your issue with nightlies.
Sorry i've made public the stable version.
I'll post soon a modified private beta to solve your issue with nightlies.
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