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NEW BUILD - B0.51

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16 years 5 months ago #391 by subburb
NEW BUILD - B0.51 was created by subburb
Hi, all !
here is the build B0.51, available for download in Private section in this forum.

0.51 now works correctly with versions RCx, 1.5final, 1.5 SP1, 1.5 SP2, 1.45.17, EDU and demo versions of Vray.
It works in max8,9,2008 and 2009.

First of all, i want to thanks for their great help in this build:
Benjamin (deejay33)
George (GeoPal)
Matthieu (ArchimedStudio)
And all co-workers of team 45.Zero (45.Zero.eu)

Big bugtracking has been made, + some improvements:

improvements made :
=====================
28/05/2008 VB0.51
- New installer with video explanation for simple install.
- Better AUTO Indoor/exterior handling (better GI globally)
- way Better handling of save/restore user params when quitting SR. Only the parameters modified by Sr are restored on quit.
- New checkbutton \"save on exit\" to apply SR settings when quitting.
- user can apply permanently the rendertime User + Lights settings to the scene.
- two buttons for adjusting image size : viewport bckgrounf and environment background.
- Render Region Now Works with \"render 1/2\" button.
- DR (Distributed Rendering) is temporary set to OFF for mini preview rendering.
- DE (Detail Enhancement) comes only in Very good mode.
- DE settings have been improved for faster renderings in very good, prod and ultra modes.
- Faster & cleaner Fastdraft and preview modes. (cool !). Fastdraft is really fast now !
- efficient gamma handling including material editor instant update
- SR (SolidRocks) Now works well with DR
- Minipreview Gamma is now always good.(and better)
- new requestcode-serial number security system to fight against piracy
- Optimize lights and materials now handle new VrayIES lights

bug track :
============
- fixed some concurrence bugs between render panel and SolidRocks.
- fixed resolution problems after mini preview rendering.
- fixed some gamma handling problems.
- fixed problem on Vray area shadows on non vray lights (shadows was crisp with optimize mat&lights ON)
- fixed minipreview have no more alpha

Other changes :
===============
- fine modifs in AA sampler for best results
- on SR init, check ON subpixelmapping and clamp output to avoid white bright dots on render.
- fine adjustments On Irradiance map and lightcache settings for best rendertime/quality ratio.
- fine adjustments in Vray global sampler.
- Secondary ray bias is no more handled by SolidRocks. (was at 0.001 on 0.46)
- No more blinn conversion in ward when optimise materials and lights ON as asked by some users.

hope you'll like it !! :

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