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Core detection
14 years 8 months ago #1872
by segocarib
Core detection was created by segocarib
Hi,
I'm setting a scene with a dual core processor, then I transfer it to another computer for calculation. The comupter is not in my network. So I cant use DR.The first computer has Solidock and the other one not. When I render the scene on the 8 core computer, the CPU usage is 25 %.. I guess the scene is set up with 2 core detected on the first computer. How can I make this 8core computer use all cores ?
Thanks
Sego
I'm setting a scene with a dual core processor, then I transfer it to another computer for calculation. The comupter is not in my network. So I cant use DR.The first computer has Solidock and the other one not. When I render the scene on the 8 core computer, the CPU usage is 25 %.. I guess the scene is set up with 2 core detected on the first computer. How can I make this 8core computer use all cores ?
Thanks
Sego
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14 years 7 months ago #1876
by subburb
Replied by subburb on topic Re:Core detection
Hi Sego !
i've found a way to correct that (i hope, still testing)
just type into your maxscript listener :
renderers.current.system_nuthreads = 0
This will forces Vray to detect your threads
i've corrected that point into the incoming build (1.0 ?) to help slaves to use all processors.
i've found a way to correct that (i hope, still testing)
just type into your maxscript listener :
renderers.current.system_nuthreads = 0
This will forces Vray to detect your threads
i've corrected that point into the incoming build (1.0 ?) to help slaves to use all processors.
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