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Ditributed rendering / Vray Light Issue

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13 years 6 months ago #2442 by bmore3d
I just got my copy of SR and everything is wonderful except when I do a render with vray lights in the scene all of my other nodes will randomly drop off. I am using the vray "plane" light right from the SR menu. Not sure what the issue is. Any ideas what could be happening?

Thanks,

Ben

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13 years 6 months ago #2444 by subburb
Hi!
Problem is SolidRocks related, you think ?
Many users make DR renderings with no problems, so let's try to find what's wrong:

you can try this jut in case :

go into solidrocks init/save panel, and check on "apply SR to vray on exit" then quit solidrocks.
SolidRocks settings will be applied permanently to the scene.

Then try your render like this (without solidrocks).

Can you please tell me the result ?

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13 years 6 months ago - 13 years 6 months ago #2446 by bmore3d
I found that when I make the Vray lights with max instead of SR it works just fine. Ill give this method a try in the morning. Also, im not sure if its supposed to look like this but the user interface looks strange in comparison to what iv seen in your tutorial. ill post a screen shot.
Last edit: 13 years 6 months ago by bmore3d.

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13 years 6 months ago #2447 by subburb
Well bad luck : the vrau light creation tool is just a simple script shortcut to regular vray plane light creation..
Thanks for info, i'll have a look on it, and try to reproduce the bug.

About SR appearance : it depends, and is linked to your 3dsmax color scheme : see into your max custom UI window-->color tab.
Here you can switch between windows standard, windows scheme, and custom. it'll change the SR appearance (light grey rounded buttons or standard rectangular buttons).
Hope it helps !

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13 years 6 months ago #2456 by bmore3d
So Im now seeing that it is completely random when my render farm drops off. Im not sure what to make off it and im not sure what map it is dropping or why. Ill send a screen shot with this post so you can see what im talking about.

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13 years 6 months ago #2457 by bmore3d

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