- Posts: 2
- Thank you received: 0
- Home
- Support
- Forum
- SolidRocks / 3dsMax :: Public Section
- Technical questions
- Gamma problem
Gamma problem
13 years 11 months ago #2506
by jrolf
Gamma problem was created by jrolf
Hello,
I saw one topic on this issue, unfortunately in French...
I don't seem to get the right settings for the gamma: the files saved have a different gamma then what I see in my (Vray)framebuffer and SolidRock preview window.
There are three places where the gamma is influenced: in 1) Customize>Preferences>Gamma and LUT in Max, 2) the Vray color mapping options and 3) the SolidRock mini preview window.
My current settings are:
1) 2.2 for gamma, and for input and output bitmaps
2) Reinhard, gamma 2.2
3) Gamma 2.2, "Post" is off
The only way it seems to work is when I set my output bitmap in 1) on 1 in stead of 2.2 and then immediately press Render in the SolidRock window.
After that, SR seems to set the output bitmap gamma back to 2.2 and all files saved have incorrect gamma!
What to do?
Thanks,
Jurjen
I saw one topic on this issue, unfortunately in French...
I don't seem to get the right settings for the gamma: the files saved have a different gamma then what I see in my (Vray)framebuffer and SolidRock preview window.
There are three places where the gamma is influenced: in 1) Customize>Preferences>Gamma and LUT in Max, 2) the Vray color mapping options and 3) the SolidRock mini preview window.
My current settings are:
1) 2.2 for gamma, and for input and output bitmaps
2) Reinhard, gamma 2.2
3) Gamma 2.2, "Post" is off
The only way it seems to work is when I set my output bitmap in 1) on 1 in stead of 2.2 and then immediately press Render in the SolidRock window.
After that, SR seems to set the output bitmap gamma back to 2.2 and all files saved have incorrect gamma!
What to do?
Thanks,
Jurjen
Please Log in or Create an account to join the conversation.
13 years 11 months ago #2507
by subburb
Replied by subburb on topic Re:Gamma problem
Hi,
just let solidrocks do the things with gamma,
when saving an image, jut choose "override gamma" in the save dialog and force it to 1.0.
just let solidrocks do the things with gamma,
when saving an image, jut choose "override gamma" in the save dialog and force it to 1.0.
Please Log in or Create an account to join the conversation.
13 years 11 months ago #2554
by albertoc
Replied by albertoc on topic Re:Gamma problem
in the new version , override "1" in save image ?
Please Log in or Create an account to join the conversation.
13 years 11 months ago #2556
by jrolf
Replied by jrolf on topic Re:Gamma problem
Ok, thanks. The override 1 solved it.
Please Log in or Create an account to join the conversation.
- Electric Flute
- Offline
- New Member
Less
More
- Posts: 9
- Thank you received: 0
13 years 11 months ago #2558
by Electric Flute
Replied by Electric Flute on topic Re:Gamma problem
I don`t understand why SR changes output gamma value. It should always be 1, so we would never worry about this on saving an image.
Or I am missing something... Is there a point SR messing with output gamma?
thanks
Or I am missing something... Is there a point SR messing with output gamma?
thanks
Please Log in or Create an account to join the conversation.
- Electric Flute
- Offline
- New Member
Less
More
- Posts: 9
- Thank you received: 0
13 years 11 months ago #2559
by Electric Flute
Replied by Electric Flute on topic Re:Gamma problem
oh! I just saw that SR 0.98.6 is set to fix gamma output to 1.
Please Log in or Create an account to join the conversation.
Time to create page: 0.197 seconds