- Posts: 3
- Thank you received: 0
- Home
- Support
- Forum
- SolidRocks / 3dsMax :: Public Section
- Technical questions
- SolidRocks vs. Flatiron?
SolidRocks vs. Flatiron?
12 years 1 month ago #4049
by dbarnard
SolidRocks vs. Flatiron? was created by dbarnard
I used SolidRocks to set up my scene, and it rendered fine. When I started using Flatiron to set up a real-time version, I got anomalies in the lighting. Weird blotchy sections that looked like a funky bump map. This happens on very curved surfaces, and only with Flatiron, not Render to Texture. Only way to get rid of them was to start with a blank scene, and do my own VRay setup.
Any ideas?
Any ideas?
Please Log in or Create an account to join the conversation.
12 years 1 month ago #4067
by subburb
Replied by subburb on topic Re: SolidRocks vs. Flatiron?
Hi,
thanks for info.
First of all i suggest to upgrade to V1 using the download menu.
Are you applying SR to scene and exit SR before using Flatiron ?
thanks for info.
First of all i suggest to upgrade to V1 using the download menu.
Are you applying SR to scene and exit SR before using Flatiron ?
Please Log in or Create an account to join the conversation.
12 years 1 month ago #4069
by dbarnard
Replied by dbarnard on topic Re: SolidRocks vs. Flatiron?
Thanks for the reply!
Further research has been done, and it turns out that the problem was Ambient Occlusion. Solidrocks was applying it, and the other test file wasn't. So it's a VRay->Flatiron problem that supposedly Vlado is working on.
Turn off AO, and all is good!
Further research has been done, and it turns out that the problem was Ambient Occlusion. Solidrocks was applying it, and the other test file wasn't. So it's a VRay->Flatiron problem that supposedly Vlado is working on.
Turn off AO, and all is good!
Please Log in or Create an account to join the conversation.
Time to create page: 0.272 seconds