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Annoying bug

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11 years 5 months ago - 11 years 5 months ago #4317 by wojciech kopczynski
Hi Jerome,

Any news about material assignment problem ?
Solved ??

I can't imagine to work without SR but in this case plugin is not usable...I'll install perevious version and check how it works.

(3ds Max Design 2011, VRay 1.5 sp6 )

WK
Last edit: 11 years 5 months ago by wojciech kopczynski.

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11 years 5 months ago #4319 by subburb
Replied by subburb on topic Re: Annoying bug
Hi,

i guess you're talking about issues when using slate material editor ?

if yes, would you please tell me if you can avoid the problem by switching to simple material editor before rendering and switch back to slate after ? It'll help me to localize problem.

But i must say that slate have very weird behavior in background (script)... sometimes it's not synchro with scene, etc..

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11 years 5 months ago #4323 by wojciech kopczynski
Switching between slate / compact material not working well, in this case...returning to slate mat. after working with compact mat. still detaching all materials.

What about pop-up window "restoring materials" for "milisecond" when rendering is finished ? It looks that after restoring materials by SR all connections between scene's materials and materials in material editor ( slate or compact ) are gone..

Switching between SR 1.1.5 (19/10/2012) and 0.99.4 (22/12/2011) helps - the same scene, materials, etc. - then works fine.

Very strange bug...

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11 years 5 months ago #4343 by Phokka
Replied by Phokka on topic Re: Annoying bug
It is insistent. But I think we bought the script need this resolved as it is taking away some time. And it becomes teIt is insistent. But I think we bought the script need this resolved as it is taking away some time. And it becomes tedious.dious.

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11 years 5 months ago #4345 by subburb
Replied by subburb on topic Re: Annoying bug
Hello,
I'm trying to find the issue... not so evident it seems.

Here's a working workaround :

- make a copy of your scene
- got into SolidRocks Init/save panel.
- Apply material and scene optimisations. This will modify permanently all materials and lights in your scene.
- Open the options panel in SR
- Check OFF "Auto Glossies subdivs" and "Auto Vrayshadows Subdivs"

This time SR will NOT parse your materials at each render. Result should be same.
Please tell me if it helps.

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8 years 7 months ago - 8 years 7 months ago #7723 by has_sin
Replied by has_sin on topic Re: Annoying bug
Have tried your above solution many times, but it still never works..

i tried all work arounds, even imported the new scene into a scene which dint show SR processing earlier, as soon as i imported it started to process the old scene too..
Last edit: 8 years 7 months ago by has_sin.

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