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- GI splotches on production setting
GI splotches on production setting
11 years 9 months ago #4574
by Crayox
GI splotches on production setting was created by Crayox
Hi,
I just got my Solid Rocks...so far I like it. Only few issues on some scenes.
Like this scene is so splotchy for some reason. I use production settings and (as advised on another thread here) I reduced setting to -5,-1 from -3,-1 but it did not smooth the flat areas. Any other suggestions?
Also on this scene (it's not THAT complex as you see) I tried to auto exposure feature, and I waited for like 10 minutes to get that exposure window. Is that normal?
I have a double AMD Opteron with 8GB setup. 4 cores - each 2GHz.
I just got my Solid Rocks...so far I like it. Only few issues on some scenes.
Like this scene is so splotchy for some reason. I use production settings and (as advised on another thread here) I reduced setting to -5,-1 from -3,-1 but it did not smooth the flat areas. Any other suggestions?
Also on this scene (it's not THAT complex as you see) I tried to auto exposure feature, and I waited for like 10 minutes to get that exposure window. Is that normal?
I have a double AMD Opteron with 8GB setup. 4 cores - each 2GHz.
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11 years 9 months ago #4577
by subburb
Replied by subburb on topic Re: GI splotches on production setting
Hello, you're right ! houston, we have a problem !
well you should reduce quality to good, usually no problem with this kind of scene.
(assumed you used the vray interior2 preset).
Looks like it's a material problem...
Would you please hide your glasses and make an override with a grey material to see if problem still exists ?
This may happens if you've somewhere in your materials an old "raytrace" map.
note : in vray, never use pure white colors (255,255,255). It takes ages to render. limit to 235,235,235
About auto WB : this tools renders (in preview) 2 times the minipreview.
But it seems there's a render problem, so we'll focus first on your irrmap problem.
If problem isstill there, feel free to send me your scene, i'll check what's going on.
well you should reduce quality to good, usually no problem with this kind of scene.
(assumed you used the vray interior2 preset).
Looks like it's a material problem...
Would you please hide your glasses and make an override with a grey material to see if problem still exists ?
This may happens if you've somewhere in your materials an old "raytrace" map.
note : in vray, never use pure white colors (255,255,255). It takes ages to render. limit to 235,235,235
About auto WB : this tools renders (in preview) 2 times the minipreview.
But it seems there's a render problem, so we'll focus first on your irrmap problem.
If problem isstill there, feel free to send me your scene, i'll check what's going on.
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11 years 9 months ago - 11 years 9 months ago #4580
by Crayox
Replied by Crayox on topic Re: GI splotches on production setting
Hm, you're right, it really could be the glass, I think I had problems with this model I used on some older scenes but totally forgot about that....I'll test it. I don't think I have any raytrace materials though, and my white colours are usually 195 max.
Oh and, I use vray, not vray2 preset and interior setting. I have vray 1.5. Should I use vray2 preset anyway?
P.S. Is it just on my PC or is this forum not really working on google chrome?
Oh and, I use vray, not vray2 preset and interior setting. I have vray 1.5. Should I use vray2 preset anyway?
P.S. Is it just on my PC or is this forum not really working on google chrome?
Last edit: 11 years 9 months ago by Crayox.
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11 years 9 months ago #4602
by Crayox
Replied by Crayox on topic Re: GI splotches on production setting
So far I tried deleting the glass and it cleared up a bit, then I ran vray scene converter in case there really are some standard materials left and it cleared up even more, I think it's ok now but I will do some more tests on that scene.
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11 years 9 months ago #4625
by Crayox
Replied by Crayox on topic Re: GI splotches on production setting
So this is how it looks with no windows, and a clay version. So it's a material problem? Still, why is it also a window problem? I really see nothing wrong with it. Glass is almost black diffuse, and refraction is almost white. Since I never use white diffuse colours above 195, could it be that some textures have pure white areas? Or does the bitmap handler "handle" that? (so that it's not a problem)
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11 years 9 months ago #4626
by Crayox
Replied by Crayox on topic Re: GI splotches on production setting
Here is the "no window" version.
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