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Render Time Issue
11 years 8 months ago #4853
by Spronk3D
Render Time Issue was created by Spronk3D
Hi there,
I've come up with the render time problem.
that's the second project I'm using SR to render. The first project wit highest presets took me ~5h to render in high rez, but there was 3 light sources.
now I've the office project, which is fairly simple, but I've like... 42 different lights inside. I know it's a lot, but I'm sure I need them there.
So the problem is: I've send image to render over night, but this morning I've found that SR was still pre-calculating IrrMaps. (it was showing remaining time ~116h left)
the questions is: is it SR issue (which I'm doubt), or is it my scene?
SR setting attached, but maybe it would be better to see the scene itself??
anyway: I'm confused now.
I've come up with the render time problem.
that's the second project I'm using SR to render. The first project wit highest presets took me ~5h to render in high rez, but there was 3 light sources.
now I've the office project, which is fairly simple, but I've like... 42 different lights inside. I know it's a lot, but I'm sure I need them there.
So the problem is: I've send image to render over night, but this morning I've found that SR was still pre-calculating IrrMaps. (it was showing remaining time ~116h left)
the questions is: is it SR issue (which I'm doubt), or is it my scene?
SR setting attached, but maybe it would be better to see the scene itself??
anyway: I'm confused now.
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11 years 8 months ago #4858
by subburb
Replied by subburb on topic Re: Render Time Issue
Hello, well 42 lights is awesome...
SR uses the "store direct light" to try to gain time, but it's not magic..
What you can do is to activate the "store with irradiance map" option for you secondary lights. The sampling is less precise, but you gain lot of render time.
SR uses the "store direct light" to try to gain time, but it's not magic..
What you can do is to activate the "store with irradiance map" option for you secondary lights. The sampling is less precise, but you gain lot of render time.
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