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Why is SR changing "Don´t affect colors (adaptation only)" (SR 1.2.1)

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11 years 1 month ago #4914 by Poul Erik
Hello Jérôme Prévost

I know this gamma stuff is messy, but does it have to be that hard?
I would like to suggest that you clean up SR´s interaction with colormanagement completely when he "manual gamma procedure" is chosen in SR.
Here is the problem.
SR is turning off "Don´t affect colors (adaptation only)" when restarted.
SR is turning on "Clamp output" when restarted.
This happens despite the fact that I have saved my settings "Save actual settings as SolidRocks default".
To me it would be easy to do the color correction in max, and to let SR do all the hard work in Vray.
But as is I have to go in to Vray and manual adjust these two parameters.
Ofcourse SR should be able to do colorcorrection eventually. For now it would be nice completely to bypass colorcorrection.
Kind Regards
Poul Erik

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11 years 1 month ago #4918 by subburb
Hi Erik,
Thanks for this post.
I've worked on this workaround all night ;)

for clamp output, SR just follows the "clamp" button located on "output" panel in SR.
So it's easy to manage. if you check it off and "apply actual settings as SR defaults", next time you'll start SR on a fresh scene, clamp will remain off.

About the don't affect colors : i've modified the code, now the bypass is real.
note : if you uncheck gamma from SR, don't affect colors will be replaced by the value you had before launching SR (sounds logical).

After that, if you keep gamma off in SR, this value will not be modified anymore (real user management).

Would you please have a try ? i just added the 1.2.4 build on download page with modified code.

Waiting for your feedback !!!

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11 years 1 month ago #4919 by Poul Erik
Hi Jérôme
Thank you for the quick responce.
This sure is more than I could ask for!
I´ll try the new version and return to you.
Kind Regards
Poul Erik

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11 years 1 month ago #4920 by Poul Erik
Hi Jérôme

Perfect!

Thank you for a great timesaving software.
Kind Regards
Poul Erik

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11 years 1 month ago #4921 by subburb
ERik, thanks for feedback.
Cool news !
I can now make LITE build and go for public release ;)

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11 years 1 month ago #4922 by Poul Erik

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