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RT and Clay mode
			
	
						12 years 4 weeks ago				#5425
		by eyepiz
	
	
		
			
	
			
			 		
													
	
				RT and Clay mode was created by eyepiz			
			
				Hi,
I noticed that Clay mode does not work with RT. It would be cool to have, lighting an interior set up is much easer in clay mode.
Eric
					I noticed that Clay mode does not work with RT. It would be cool to have, lighting an interior set up is much easer in clay mode.
Eric
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						12 years 3 weeks ago				#5450
		by eyepiz
	
	
		
			
	
			
			 		
													
	
				Replied by eyepiz on topic Re: RT and Clay mode			
			
				Would this be possible?			
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						12 years 3 weeks ago				#5451
		by subburb
	
	
		
			
	
			
			 		
													
	
				Replied by subburb on topic Re: RT and Clay mode			
			
				Hmmmm.. interesting !
but will be hard for one reason :
RT reflects the scene "as it is"... of course i can parse materials just before launching RT and replace by white material, but when can i restore the original ones ? RT is independant, and user can immediatly work on the scene, while RT is running. so i must in this case restore the original materials... and RT will reflect this change immediatly...
Kind of jawbreaker 
			
					but will be hard for one reason :
RT reflects the scene "as it is"... of course i can parse materials just before launching RT and replace by white material, but when can i restore the original ones ? RT is independant, and user can immediatly work on the scene, while RT is running. so i must in this case restore the original materials... and RT will reflect this change immediatly...
Kind of jawbreaker
 
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						12 years 3 weeks ago		 -  12 years 3 weeks ago		#5452
		by eyepiz
	
	
		
			
	
	
			 		
													
	
				Replied by eyepiz on topic Re: RT and Clay mode			
			
				Ok cool...
RT does have the material override but I have to exclude Refractions by object, vs. how SR does it by material with Refractions I'm guessing.
					RT does have the material override but I have to exclude Refractions by object, vs. how SR does it by material with Refractions I'm guessing.
		Last edit: 12 years 3 weeks ago  by eyepiz.			
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						12 years 2 weeks ago				#5459
		by subburb
	
	
		
			
	
			
			 		
													
	
				Replied by subburb on topic Re: RT and Clay mode			
			
				you're right, SR parses all the scene materials and affect every material one by one via recursive algorithm.			
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