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RT and Clay mode
11 years 1 month ago #5425
by eyepiz
RT and Clay mode was created by eyepiz
Hi,
I noticed that Clay mode does not work with RT. It would be cool to have, lighting an interior set up is much easer in clay mode.
Eric
I noticed that Clay mode does not work with RT. It would be cool to have, lighting an interior set up is much easer in clay mode.
Eric
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11 years 1 month ago #5450
by eyepiz
Replied by eyepiz on topic Re: RT and Clay mode
Would this be possible?
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11 years 1 month ago #5451
by subburb
Replied by subburb on topic Re: RT and Clay mode
Hmmmm.. interesting !
but will be hard for one reason :
RT reflects the scene "as it is"... of course i can parse materials just before launching RT and replace by white material, but when can i restore the original ones ? RT is independant, and user can immediatly work on the scene, while RT is running. so i must in this case restore the original materials... and RT will reflect this change immediatly...
Kind of jawbreaker
but will be hard for one reason :
RT reflects the scene "as it is"... of course i can parse materials just before launching RT and replace by white material, but when can i restore the original ones ? RT is independant, and user can immediatly work on the scene, while RT is running. so i must in this case restore the original materials... and RT will reflect this change immediatly...
Kind of jawbreaker
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11 years 1 month ago - 11 years 1 month ago #5452
by eyepiz
Replied by eyepiz on topic Re: RT and Clay mode
Ok cool...
RT does have the material override but I have to exclude Refractions by object, vs. how SR does it by material with Refractions I'm guessing.
RT does have the material override but I have to exclude Refractions by object, vs. how SR does it by material with Refractions I'm guessing.
Last edit: 11 years 1 month ago by eyepiz.
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11 years 1 month ago #5459
by subburb
Replied by subburb on topic Re: RT and Clay mode
you're right, SR parses all the scene materials and affect every material one by one via recursive algorithm.
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