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Vray 3.0 RT is super dark/ underexposed?

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10 years 2 months ago #5883 by emartin8907
Hi,

I just upgraded to Vray 3.0 and now my Active Shade is super dark, as if the gamma is incorrect.

I am using SR 1.51 and it was working just fine with vray 2.4. Same scene, same gama and color mapping settings, super dark active shade.

is anyone else having this issue?

I am hoping it's something I am doing wrong and not a bug. I have tried everything I know to fix this though-
my gamma output is 1.0
SRGB button in Vray Frame Buffer is Off
Color mapping is Color only (no gamma)
and I have automatic gamma turned on in SolidRocks.

It comes out totally fine in the final render, but my RT window is like 5 stops too dark (basically un usable)


Any help is appreciated!

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10 years 2 months ago #5885 by subburb
Hello; i'll make some tests tomorrow morning.

Some few questions first :
are you using the RT button located in SolidRocks ? this is the ONLY way to get correct gamma inside RT.
Are you managing gamma by yourslef ? or it's SR managing gamma ?

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10 years 2 months ago #5886 by emartin8907
Yes I am using the RT button inside SolidRocks.

I have tried letting SR manage gamma (which I had in the past) and also managing it myself and there is no difference. RT actually displays fine without SolidRocks open.

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10 years 2 months ago #5889 by subburb
damn !!
I've checked that so many times !!

but you seems right :
i just made a simple scene : RT seems perfect while in GPU mode.
But when i switch to CPU it render darker (!!??)

i investigate further to see if it's SolidRocks or Vray related...

would you please have a try in GPU (cuda) mode to see if you get same results please ?

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10 years 2 months ago #5890 by subburb
Hmmm... same without SolidRocks..
there's a gamma difference between CPU and GPU..
I'm posting on Vray forums to see what's wrong

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