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camera rotates every other frame on animation

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10 years 5 months ago - 10 years 5 months ago #6410 by emartin8907
So I'm rendering a particle simulation with pflow and every other frame the camera rotates like 5 degrees, back and forth. In this animation the camera is not moving at all (its actually frozen), only particles are moving.


I've experienced this before doing stills as well- I'll be doing test renders and get everything looking good then I do a final render and the camera rotates and I won't know until its done rendering -_-

has anyone else ever experience this? I've experienced it on 3 separate machines, all using max 14 and this problem has been there on the last two versions of solidrocks. I can't imagine I'm the only one that's experienced this.

its very annoying and i can't find a solution :/ Literally every frame of my animation the camera moves. Tried hiding pflow so its just rendering a still of a car. I will share the scene with a moderator if they PM me their email I can wetransfer it to you.

using max 14 and the latest version of solidrocks.

SolidRocks set to IM/LC, Animation, Good. Using Fly animation, tried full animation too.
Last edit: 10 years 5 months ago by emartin8907.

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10 years 5 months ago #6411 by subburb
Hello !
I guess you're using Vray 3.0..

It's V-Ray related, not SolidRocks related...

I've seen the same problem without solidrocks never used on the scene...

i'm still investigating the problem and making survey in chaosgroup forums.

Technically SolidRocks changes only shutter speed and white balance of camera (if you ask autoexpo adn/or AutoWB).

no code in SolidRocks can do that.
The following user(s) said Thank You: emartin8907

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10 years 5 months ago #6412 by emartin8907
Very interesting!

And good to know. bummer because 3.0 is so fast. will have to wait for the next vray update I guess :/

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