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output gamma problem
10 years 5 months ago #6533
by wensk
output gamma problem was created by wensk
hello. solid rocks output gamma default is 1.0, but now 3dsmax 2014 and 2015 default output is 2.2, and vray 3.0 also set default to 2.2, how to set solid rocks v1.65 default output gamma to 2.2? thanks.
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10 years 4 months ago #6545
by subburb
Replied by subburb on topic Re: output gamma problem
hello !
not sure to understand..
would you please describe a short process to help me understand ?
it's chile saving pics, that's right ?
not sure to understand..
would you please describe a short process to help me understand ?
it's chile saving pics, that's right ?
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10 years 4 months ago - 10 years 4 months ago #6554
by wensk
Replied by wensk on topic Re: output gamma problem
Hello!
The 3dsmax2014 and 3dsmax2015 are using new gamma system and different than 3dsmax2013\2012\2012... etc.
The vray 3.0 also use new gamma system for 3dsmax2014 and 3dsmax2015. as you know, In old vray 2.0 and vray 1.0 version, we have to use linear workflow, and save the image to gamma 1.0. But now, vray 3.0 not need the linear workflow, as they said:"There are different ways to approach a proper linear workflow. Starting from 3ds Max 2014, the simplest and most effective approach is to leave all gamma-related settings in 3ds Max and V-Ray at their default values."
here is the link: docs.chaosgroup.com/display/VRAY3/Color+Mapping
The 3dsmax2014 and 3dsmax2015 are using new gamma system and different than 3dsmax2013\2012\2012... etc.
The vray 3.0 also use new gamma system for 3dsmax2014 and 3dsmax2015. as you know, In old vray 2.0 and vray 1.0 version, we have to use linear workflow, and save the image to gamma 1.0. But now, vray 3.0 not need the linear workflow, as they said:"There are different ways to approach a proper linear workflow. Starting from 3ds Max 2014, the simplest and most effective approach is to leave all gamma-related settings in 3ds Max and V-Ray at their default values."
here is the link: docs.chaosgroup.com/display/VRAY3/Color+Mapping
Last edit: 10 years 4 months ago by wensk.
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10 years 4 months ago #6555
by wensk
Replied by wensk on topic Re: output gamma problem
I don't know how to upload image, seems the attachments can't upload.
but my means if save the image, the gamma must be 2.2 if you use 3dsmax 2014 and 2015, if I use SR, the gamma is 1.0, then the saved iamge's color is wrong.
but my means if save the image, the gamma must be 2.2 if you use 3dsmax 2014 and 2015, if I use SR, the gamma is 1.0, then the saved iamge's color is wrong.
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10 years 4 months ago #6561
by subburb
Replied by subburb on topic Re: output gamma problem
yes attachement seems to not work with firefox, but fine with chrome... i'm searching the issue.
i khnow it's tricky in SR, but SolidRocks helps to have a linear workflow, even in viewports and material editor, and in this case, SR switches gamma at rendering time and while working in viewports to have a "REAL" and consistent linear workflow.
i'll try to find a workaround for that.
i khnow it's tricky in SR, but SolidRocks helps to have a linear workflow, even in viewports and material editor, and in this case, SR switches gamma at rendering time and while working in viewports to have a "REAL" and consistent linear workflow.
i'll try to find a workaround for that.
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10 years 1 month ago #6887
by k-ram
Replied by k-ram on topic Re: output gamma problem
Hello, do you have any suggestions for solving this issue? I do have trouble finding a way of achieving this with SolidRocks: vimeo.com/105355181 Thanks!
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