Logo SR Alpha 2017

tough interior scene very noisy..

More
9 years 1 month ago #7331 by subburb
yes you're right. As we had some login troubles 2 weeks ago (due finally to smtp issue on server) i was forced to set off the antispam to allow account creations... but had LOT of spam in forum... now it's clean.
i'm impatient to see your results.

Please Log in or Create an account to join the conversation.

More
9 years 1 month ago - 9 years 1 month ago #7332 by emartin8907
Hmm so proba lights had nearly no effect. I tried again with a preset I created from the preset 'interior dark' but it only helped a little. I am WeTransfering the file now.

Thanks!
Last edit: 9 years 1 month ago by emartin8907.

Please Log in or Create an account to join the conversation.

More
9 years 1 month ago - 9 years 1 month ago #7333 by subburb
ouch..
There's soo many lights in your scene...
maybe you can try with an invisble light snake, but i guess result will be more or less identical
i'm puzzled you were forced to use the interior dark preset. There's enough light to use only the interior.
are you using a vray dome at this moment ?

Actually SR presets are "thinked" for still renderings.
AA will not be sufficient if you plan to add Moblur.
I suggest to open the info panel of solidrocks and check that you have something like AA max 9 if you want decent Moblur and/or DOF.
i just received your scene, will try to have a look today.
Last edit: 9 years 1 month ago by subburb.

Please Log in or Create an account to join the conversation.

More
9 years 1 month ago #7334 by subburb
ok i played a bit with your unusually long light and corridor...
the grain comes because light cover huge distance and need more sampling.
what you can do is :

- set in interior settings. good mode should be enough.
- into SR options, uncheck the "Auto VrayShadows subdivs"
- then, set manually the subdivs of your light to 16

result is much more decent.

optimisation suggestions :
- divide your veeeeeeery long light into 4 lights(at least), each covering a quarter of the total section. it may help to reduce noise/gain rendertime. the cutoff will help to not compute light wich is far away from camera.
- If you use Motion Blur, like in camera2, be aware that Moblur and DOF are manager by AA. So you'll need to edit the preset and raise the AAmax to get at least 9 AA subdivs to remove grain coming from motion blur.
You can tweak precisely using the "info" panel of SR.

Hope it helps !

Please Log in or Create an account to join the conversation.

More
9 years 1 month ago #7342 by emartin8907
Thank you so much for taking a look!

As you can see from my scene I could use the help haha.

I used interior dark because I thought it would clean up the scene more than the just the normal interior. I am not using any other lights in the scene, no domes.

I will change it back to normal interior, split up the super long light into smaller sections, and manually increase the subdivs of the lights.

Once I get it clean I will start playing with motion blur.

I have already learned a lot from you thank you so much for taking the time to help!

Please Log in or Create an account to join the conversation.

More
9 years 1 month ago #7343 by subburb
you're very welcome.
Hope it help !

the dark interior have more or less the same grain at rendertime, but improves the GI quality
The following user(s) said Thank You: emartin8907

Please Log in or Create an account to join the conversation.

Time to create page: 0.171 seconds

Contact informations

Subburb

32, Rue theophile Gautier
33110 Le Bouscat
FRANCE

(+33) 6 73 03 72 29

Newsletter

Keep in touch with us

facebook_32 youtube_32 vimeo_32