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SR Render

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15 years 10 months ago #475 by glorybound
SR Render was created by glorybound
Here is one I just completed using Solid Rock. Solid Rock is a must have!



www.whitebirchstudios.com/public_share/n...dic_bay_lake-web.png

Thank you,
Bobby W Parker
www.whitebirchstudios.com

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15 years 10 months ago #480 by subburb
Replied by subburb on topic Re:SR Render
woaw ! i've seen this pic somewhere in other forum ;)
Excellent work. Did you use gamma things ?

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15 years 10 months ago #482 by glorybound
Replied by glorybound on topic Re:SR Render
Gamma thing :laugh: Do you mean LWF? My MAX is gamma 2.2 and v-ray color mapping is also 2.2. I darken all my material's output to .255 and use v-ray color material with gamma 2.2.

Thanks for the reply

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15 years 10 months ago #484 by subburb
Replied by subburb on topic Re:SR Render
ok noticed...

I've posted a new build since 5 minutes. ;) 0.52

improved gamma handling in this build.
see private section - new builds for more info.

mainly, the gamma tool in SR works as following :

Let's say you need gamma 2.2 to your scene :

check On gamma correction in Sr.
This will activate gamma/lut in max.

At working time (while working on 3D scene and materials), SR will apply gamma as following :
- Max gamma : 2.2
- Max input gamma 2.2
- Vray colormapping gamma value : 2.2

Like this, material editor reflects in a correct way the gamma values.

But, at render time, SR will change things just before render (and restore them just after) like this :
- Max gamma : 1.0
- max input gamma 2.2
- Vray colormapping gamma value : 2.2

I hope that, now, you don't have to apply a 0.254 to your mats to compensate the double gamma in max.. perhaps can you have a try and tell me you first impress ?

If you're using Max VFB, the Max vfb after render is NOT gamma doubled. (except if you copy it or zoom in.out). With this method, non-power users can save safely their render without having to override gamma value option at save time.

This helps a lot users wich want to use a linear workflow but are confused by gamma settings...

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