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Network Rendering

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16 years 1 month ago #721 by subburb
Replied by subburb on topic Re:Network Rendering
no, backburner is the most used tool, i don't know another !
But vray comes with a litlle \"spawer\" wich permits to start a Max+Vray in slave mode on slave computer, for net render. With it you don't need backburner. But it remains very simple (no jobs, no priorities, etc..)

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16 years 1 month ago #722 by Tankefugl
Replied by Tankefugl on topic Re:Network Rendering
Think we'll probably continue backburner since we have usually 5-6 projects going on at one time.
My problem is that I can't get animation to work properly, Ill set up a new test today and see.

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16 years 1 month ago #723 by Tankefugl
Replied by Tankefugl on topic Re:Network Rendering
Think we'll probably continue backburner since we have usually 5-6 projects going on at one time.
My problem is that I can't get animation to work properly, Ill set up a new test today and see.

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16 years 1 month ago #724 by subburb
Replied by subburb on topic Re:Network Rendering

\"My problem is that I can't get animation to work properly\"

With SolidRocks and Vray ?

Another SolidRocks user in this forum (Davs, www.mediastation.co.uk), told me that he uses often SolidRocks to setup animations, and works well for him.

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16 years 1 month ago #725 by Tankefugl
Replied by Tankefugl on topic Re:Network Rendering
Don't think solidrocks is the source of the problem.

I can render animated geometry, but it ends up flickering.

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16 years 1 month ago #726 by Tankefugl
Replied by Tankefugl on topic Re:Network Rendering
Testing with SL now, probably should have done it before I jumped the gun, rendering a short anim now.

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