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SR for Vray 3.30.03

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3 years 8 months ago #7868 by Yoda
Replied by Yoda on topic SR for Vray 3.30.03
Sorry for bugging - are there any news regarding an Update, do you have an Idea how long it takes to releas?

Thanks a lot for Information
Oliver

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3 years 8 months ago #7871 by subburb
Replied by subburb on topic SR for Vray 3.30.03
Hello !
I really can't say, as i'm fighting hard with this new 3.3 AA sampler and the new philosophy...
Be sure i do my best, are LOT of users are waiting for it ;)
The following user(s) said Thank You: p.martins, davidb1989

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3 years 7 months ago #7883 by rusteberg
Replied by rusteberg on topic SR for Vray 3.30.03
Hey Jerome, it's great that you are working hard to figure out how to make solidrocks work best with the new 3.3 release, but I think what most of us could live with in the interim is a version that simply translates settings into 3.3 from your amazing tool. If possible.

For instance, I opened a test scene in 3.2 and rendered it with solidrocks - applied the settings and then ran the same scene in 3.3 and it rendered the same but already faster (1m45s vs. 50s) just by upgrading the core vray engine.

I'm sure there's ways to improve solidrocks to work with whatever has changed under the hood in vray, but for the time being is there any way solidrocks can work at all with 3.3? Or does it require a complete rewrite from your end?

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3 years 7 months ago #7886 by leotches
Replied by leotches on topic SR for Vray 3.30.03
I would just leave Jerome alone - he does not need any more poking & hes working on it :dry:

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3 years 7 months ago #7889 by subburb
Replied by subburb on topic SR for Vray 3.30.03
haha thank you ;)
yes i'm working on it, first test round have been made, and some bugs remaining.
We're on the good way anyway !

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3 years 7 months ago #7890 by subburb
Replied by subburb on topic SR for Vray 3.30.03
Well it needed a lot of adaptation/new code.
i'm close to the end now (hope so..) we're in test round. some bugs remaining...
I've added into presets VBAA stuff, + other things.
I'll post here today into the "project status" section for more info.
The following user(s) said Thank You: Tolgahan

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