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SR Keeps Setting My Gamma Back to 2.2 in Color Mapping

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14 years 11 months ago #1662 by 3dlands
The scene is absolutely fresh

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14 years 11 months ago #1663 by 3dlands
I would add that if you force the gamma value to 1.0 ..., solid rock make the first render with 1.0..., but immediately after magically return 2.2.... :-| without exit solid rock

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14 years 11 months ago #1742 by danb4026
Did we ever find a solution to this problem? Even when I follow Jerome's instructions "set gamma color mapping to 1.0 before launching SR and turning color mapping off" it still changes my gamma back to 2.2

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14 years 11 months ago #1744 by subburb
looks like a issue... added to bugtracker. I'll correct that point asap (jannuary i hope !)

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14 years 9 months ago #1821 by Cypri
hello subburb,

do you correct the bug? ...does the Option Gamma work now and can be returned!

you say:

I'll correct that point asap (jannuary i hope !)


by the way do you work the option "color mapping" (exponential, linear...) in the new release of SR. Reinhard is not flexible enough (but simple) and has more problems with the multipliers!


cypri

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14 years 9 months ago #1823 by Brightlight
This is a real problem and I would appreciate if it is given priority!

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