- Posts: 26
- Thank you received: 4
MOAWiz
11 years 5 months ago #5096
by eyepiz
Hi All,
I have an issue that I'm not sure if it is just common or I'm doing something wrong. I currently have a project where the stills with IM /LC + DE and the Animation Preset are taking about 5 mins to render. This scene is gonging to be an 1800 frame animation with moving objects and cameras.
My issue is that the final frames using MOAWiz and the 2Pass render are taking about 20 min to render compared to the still rendering.
Is this common with Time-interpolated irradiance maps??
I would appreciate any help and suggestions.
I have an issue that I'm not sure if it is just common or I'm doing something wrong. I currently have a project where the stills with IM /LC + DE and the Animation Preset are taking about 5 mins to render. This scene is gonging to be an 1800 frame animation with moving objects and cameras.
My issue is that the final frames using MOAWiz and the 2Pass render are taking about 20 min to render compared to the still rendering.
Is this common with Time-interpolated irradiance maps??
I would appreciate any help and suggestions.
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11 years 5 months ago #5097
by subburb
Replied by subburb on topic Re: MOAWiz
Hi,
looks like i've missed an info (to be confirmed...) :
On the second pass, the irrmap interp samples can(must?) be lowered cause it handles multiple irradiance maps and cause render to slow down...
I'm working on it.
In waiting, you can use the "save for farm" button on pass2, open the max file, and adjust manually the IM interp samples to gain time.
It will still be longer as IM files are loaded from drive, and are not in ram for each frame. It takes a bit. But you'll gain, i'm pretty sure.
Hope it helps,
looks like i've missed an info (to be confirmed...) :
On the second pass, the irrmap interp samples can(must?) be lowered cause it handles multiple irradiance maps and cause render to slow down...
I'm working on it.
In waiting, you can use the "save for farm" button on pass2, open the max file, and adjust manually the IM interp samples to gain time.
It will still be longer as IM files are loaded from drive, and are not in ram for each frame. It takes a bit. But you'll gain, i'm pretty sure.
Hope it helps,
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11 years 5 months ago #5130
by eyepiz
Replied by eyepiz on topic Re: MOAWiz
any update on a patch for this?...Lowering irrmap interp samples defiantly speed things up. Just a pain to have to save out and go back and manually change it.
Thanks!
Thanks!
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11 years 5 months ago #5151
by subburb
Replied by subburb on topic Re: MOAWiz
it's in progress !
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11 years 5 months ago #5160
by eyepiz
Replied by eyepiz on topic Re: MOAWiz
Hi,
I also noticed that the Light Cache defaults to "screen" scale, shouldn't it be "World" scale to ensures that Light Cache samples in the scene are going to have the same size?.
I also noticed that the Light Cache defaults to "screen" scale, shouldn't it be "World" scale to ensures that Light Cache samples in the scene are going to have the same size?.
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11 years 4 months ago #5261
by eyepiz
Replied by eyepiz on topic Re: MOAWiz
Hi Jérôme,
any update on this?
any update on this?
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